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QUICK IMPRESSIONS: Super Mario Maker

Howdy ladies and gents, time for a quick impressions post and today I’ll be talking about Super Mario Maker. Since its unveiling I’ve been interested, but in time the more details that had been shown off, the more I wanted the game. Just the sheer amount of creativity and insanity that Nintendo were offering, it was just too good to pass up. So now I’m just gonna tell you what I think of the game so far.

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In short the game is pretty kick ass. I’m only around 8 hours into the game but already really liking it. The game basically comes down to making levels and playing levels, its simple and effective. When it comes to the creation side of things I’m having fun just trying to think of what to do, but also being aware that there are thousands, probably millions of people around the world crafting the same stuff as you keeps you thinking. I haven’t changed my Wii U clock to the get all the extra items because I can’t be bothered so I’ve just taken things as they’ve come and I’ve had fun gaining new power-ups, enemies and hazards. Still waiting for the Mario 3 and Mario World material as that’s my favourite visual aesthetics of the Mario series.

As for playing user-created levels, bloody hell, the amount of madness and fun I’ve come across online is nothing short of amazing. The online level landscape is exactly how I imagined it would be; full of fun levels, creative levels and hard as hell levels too. Sometimes I’m running through levels as Sonic, Link or Samus in their themed worlds or I could just be running for my life as everything tries to kill me or I could just be standing still and watching a level play itself in a sea of chaos. Playing the online levels of other creators is more than enough reason to come back to this game.

My only issue with the game is the longevity. Like most games these days, the amount of time I spend of a game is important. Games that aren’t RPGs normally don’t hold my interest for that long with some (with a few exceptions to the rule) and I feel like Mario Maker could go one of two ways: 1) I’ll bleed it try in the first week and not come back to it for a good while. OR 2) I could still have ideas and levels to play and balance out my playtime each time I come back to it. I hope for the latter, but we’ll see what happens.

In conclusion Super Mario Maker so far is really fun, easy to use and great to play, I just hope I still feel this way in a few months from now. If you’ve been playing the game be sure to comment below and tell me what you think of it. Until next time, laters! 😀

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Posted by on September 14, 2015 in Media, Video Games

 

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E3 2015: Nintendo’s Digital Event – The Great Disappointment

Ladies and gents I come to you today as a long-term Nintendo fan and yesterday I was hoping to be wowed or at least impressed with Nintendo’s contribution to E3 considering the game that Microsoft and Sony brought in the last day or say. Unfortunately Nintendo only gave me and many other fans only a handful of things to look forward to, but didn’t give us anything to blow our minds and that’s left this fan base in a place that’s far from pleased. So I just wanted to talk about where I think Nintendo went wrong with this event.

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Now before I begin I want to say that this is not a rant, more like a statement from a concerned fan who has an opinion to share.

Okay so let’s talk about the games that they did have on display. Nintendo’s E3 Software Lineup consisted of:

  • The Legend of Zelda: Tri Force Heroes
  • Super Mario Maker
  • Star Fox Zero
  • Hyrule Warriors: Legends
  • Metroid Prime: Federation Force
  • Animal Crossing: amiibo Festival
  • Mario Tennis: Ultra Smash
  • Animal Crossing: Happy Home Designer
  • Mario & Luigi: Paper Jam Bros.
  • Skylanders SuperChargers
  • Yoshi’s Woolly World
  • Genei Ibun Roku #FE
  • Fire Emblem Fates
  • Xenoblade Chronicles X

A good selection of games for sure, however besides the odd new surprise here and there, there was nothing really unexpected or out of the realm of possibility. Now that’s not to say that this Digital Event didn’t have its charms. The whole puppet character versions of Satoru Iwata, Reggie Fils-Aime and Shigeru Miyamoto was quite funny and entertaining and very in line with the quirk and random nature of Nintendo. Plus seeing some ACTUAL footage of Star Fox Wii U (now dubbed Star Fox Zero) was great considering that I’ve been waiting for a home console Star Fox game for 8 years now. I also liked the look of Tri Force Heroes, Mario Maker and I am a sucker for Mario Tennis so Ultra Smash will probably be on my radar too… With all that being said there is a hole of excitement and lack of surprise from the event that cannot be unshaken and now I will talk about what I think that was.

No Wow Factor

Nintendo as a company must know by now that their fan base, especially the older ones, are like a legion of crazed animals who require immediate software to keep us satisfied, because once you gives the fans something lackluster or give them nothing for a while, then everyone loses their minds! I’m pretty sure Reggie Fils-Aime has even addressed that on a couple of occasions; that the fans are insatiable and want the next best thing after they’ve been given something good. And it’s true, when we’re given a Metroid, people want to know when the next Zelda is coming out or when the next big Mario game is coming or a new I.P. like Splatoon or The Wonderful 101, and in a few years people will be after the next Smash Bros. and Mario Kart, the cycle never stops. So as a company they should know by now that failure is not an option, and even though they’re not necessarily competing with Sony and Microsoft’s next-gen consoles, at the same time they have to perform that much harder so that they can still be relevant and show they’re a force to be reckoned with.

Last year Nintendo rocked E3 last year with their hype with Splatoon, Smash Bros. 4, Yoshi’s Wooly World, Xenoblade Chronicles X, Bayonetta 2 and of course the massive reveal of Zelda Wii U, with the last game really blowing people’s minds. That was good stuff. This time round several of the games from last year showed up again with no real significant new footage. And the other games shown were either unnecessary or just not what people wanted. There was no Nintendo game that matched the internet-breaking hype levels of Final Fantasy VII Remake or Kingdom Hearts 3 or Fallout 4 to put things in perspective.

Questionable Reveals For Certain Games

With Fire Emblem Fate had primarily the same trailer we’d seen in the past except with english voice actors and while the game looks great it is still AGES away in 2016. Also, Genei Ibun Roku #FE (the Shin Megami Tensei x Fire Emblem game) had more footage to show off but the trailer just felt like a compilation of clips and didn’t provide much in the way of the story or in-game gameplay to give you an idea of how the game mechanics would work. Mario Tennis: Ultra Smash had a really small and unremarkable trailer, to those not so interested in this series it was basically a Mario tennis game with mega mushrooms, nothing more or les than that. There were no fancy moves or abilities or cool gimmicks or big details about the game and that really doesn’t sell the game well. Oh and look Skylanders SuperChargers has Mario characters in it… Yay? No! I don’t want that!

But nothing hurt worse than what came next. It felt something like this: Nintendo: “Hey guys want a new Animal Crossing game on Wii U?” Fans: “Yeah!  Nintendo: “Here’s a party game!” Fans: “What?” An amiibo-focused AC game? Why? That is the last thing fans of this series want, sure it hasn’t been too long since the last main series game but don’t ruin in by doing these unnecessary spin-off, especially the party game territory, there’s enough of that shit out there already. But then comes the big troll of the day: Nintendo: “Hey guys you love Metroid Prime right?” Fans: “Hell yeah!” Nintendo “Well here’s a Metroid-inspired shooter without Samus in it!” Fans: “What the hell Nintendo!?!” Metroid fans are the last you want to mess with and they’ve been waiting for a new Metroid adventure for almost 5 years and yet Nintendo have yet to gives us another Prime game or a new 2D game, instead what we caught was some game inspired by the Prime games but without any of the recognisable traits or charm. That felt like a massive slap in the face to the fans and I was gutted myself.

Retreading Old Ground

With this Digital Event, Nintendo gave us a lot of games, but they were games that we’ve seen before. Several of the games we’ve seen from last year’s E3 while some of the “new” games didn’t do much to change the basic formula like Ultra Smash and to a degree Papa Jam Bros. Even Super Mario Maker while showing off a few new details, has been shown before, Hyrule Warriors: Legends is just a port of the Wii U game with a few new elements, and that wasn’t good. Oh and Nintendo, I understand that you love Mario, but you can’t force it down fans throats, people love other things too. That Mario fan complilation video at the end was nice and all but it didn’t lead up to something big like a Mario Sunshine HD or Mario Galaxy 3 announcement, so the whole ending just felt very hollow.

Ignoring Good Franchises

It would have been interesting if Nintendo decided to bring one of their old franchises out of retirement, a new Earthbound game maybe? Even an Ice Climbers or Dog Hunt would have at least been given a raised eyebrow. I’m so keen on Punch-Out but gives another one of those like the Wii game except with more character modes and online functionality? Make a sequel to Kid Icarus: Uprising for Wii U? Make another Mario Strikers game? Try Excite Truck again but with all the modes and a variety that’s come with Mario Kart 8? COME NINTENDO GIVE ME SOMETHING! And to gap it all off, another year goes by and there’s still no F-Zero game, that’s just mean Nintendo. 😦 I know MK8 has pretty much filled that spot for the time being but that franchise has so much potential in this modern age of gaming, it’s ridiculous that it hasn’t shown up by now.

Conclusion

In the end Nintendo really dropped the ball this time. It wasn’t like they didn’t have good stuff to show off, I’ve really got hope for Star Fox, Tri Force Heroes and Paper Jam Bros., but everything else was just a bit meh to horribly disappointing. This show NEEDED something big to make up for the lack of appearance of Zelda Wii U, but we didn’t get it and now a good number of the fans are revolting. They’re really gonna have to pull off something amazing in the future to rectify this inequity.

 
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Posted by on June 17, 2015 in Media, Video Games

 

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London MCM Expo May 2015 Review

Howdy ladies and gents, today I am here to give you my review on the London MCM Expo. Now it has been AGES since my last review of this convention (the last one being in 2011), but I felt like I had to talk about it considering all the madness that’s took place. Now before I get started I just wanted to mention that I only did the one day because I just didn’t have the funds or the free time outside of work to attend all three days. But that’s about it. Okay, let’s get going!

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So the London MCM Expo, the biggest UK convention for anime, manga, comic books, movies and video games held two times a year in May and October, it came back this weekend, and I attended for the first time in two years. Last year marked the first time I hadn’t attended since I started going in 2008 which was really random to me, but since I had a great time at the London Film and Comic-Con in July, that more than made up for it. That being said, this event, even though it has gotten absurdly huge and different in appearance over the years, I have such a heavy load of good nostalgia associated with this convention, so it was only a matter of time until I went back. And my Saturday experience was a combination of joy, extreme happiness, tiredness, frustration and confusion. Make no mistake, MCM is still a great place to go for a unique and joyful experience, but some of its pleasures come at a cost, and I’m not just talking about you wallet.

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Now I’m going to talk about what I got up to and separate this review into two halves; what and I liked and what I didn’t.

What I liked

This year was all about seeing what’s new, what’s remained the same and enjoying myself, and there was plenty to enjoy. Going to the Expo this year I noticed how huge the hall space was, I feel like it’s doubled in size since my first time in 2008. Walking from one side to the other felt like a 5-10 minute walk, but if you weren’t walking straight, stuck in walking traffic or had to make certain turns at different spots, then it would be a slightly longer trip.

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There was this nice wall of cat drawings and I contributed as well, the one cat with his eyes closed and arms crossed on the yellow paper was mine. 😀

In terms of what I got up to, well I didn’t play too many games, see too many talks or even see the Cosplay Masquerade, but I did get to talk to some great artists, play some games and get some photos with some guests. I took a fair few photos of cosplayers. After 2012 I really lost interest in taking photos because I stopped making YouTube videos and it felt more like work than something I liked doing, so I really wasn’t going to do much this year, but then I got a good few photos this year. And just in general there was a lot of great costumes on show, loads of Star Wars, Star Trek, Batman, Spider-Man, Final Fantasy and Nintendo-related characters among many others. I was surprised by the amount of Game of Thrones characters with a good few Margaery Tyrell and Daenerys Targaryen ladies walking about.

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When it comes to games I viewed some cool matches from Dragon Ball Z: Xenoverse, enjoyed seeing J-Stars Victory VS in action and looking at all of the crazy attacks and multiple characters from different anime in one place. The only other game I checked out was One Piece: Pirate Warriors 3, it looked a little more impressive than I thought, while the game looked just like your standard hack and slack with really dumbass CPU enemies that run around just to get beating up, but when I saw Fujitora in action with crazy attacks, combos and finishing moves it made me want to by the game. But when it comes to the games I actually played, it comes down to Splatoon and Super Smash Bros. Wii U.

Firstly, even though I’ve had no interest in Splatoon at all since its reveal at E3 last year because it wasn’t my kind of thing, I thought I should have at least given it a try. So with the demo on show I gave it a try and I found it to be pretty fun and much better than I expected. Running around, shooting ink, swimming and defending your territory, it was pretty fun. I even ended up getting the most ink covered for my team and didn’t die once, for a first-timer that was great. The controls felt a bit weird though with the use of the Wii U Gamepad to move the camera around and that threw me off when I trying to move around and defend myself from enemies.

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But then I played some Smash Bros. and that’s when things got interesting. For me, this game series is my jam and this was the first time I got to play the game with a Gamecube controller (and it felt amazing), so we played a 6-player stock match, 5 humans and 1 Amiibo and 3 lives. The first match was hectic and it came down to me as Captain Falcon vs Ness, unfortunately I lost, but in the second match I came back with a vengeance as Lucina and schooled Ness as I sent him plummeting into the abyss! The final match I played as Fox, but was knocked out fairly early on because that tricky Mega Man Amiibo kept moving all over the place and giving me problems. 😛

Super-Smash-Bros.3DS-WII-UOh yeah you that where there’s an Expo there will be some Smash Bros. action for me!

But the highlights for me was three things:

  • Meeting John Noble
  • Meeting Iain De Caestecker
  • Meeting Jon Schnepp and seeing “The Death of Superman Lives”: What Happened?

The main reasons I went to this convention was for those three points listed above. When it comes to the photo sessions, when I saw that John Noble, yes, the Walter Bishop from Fringe was gonna be there, I literally exploded in my mind at the chance to see him. So waiting to see him yesterday was insane, long and extremely tedious, but just getting there, meeting him, shaking his hand and being so humbled by his kindness, it was the best kind of overwhelming experience. It was a heartpounding and lovely moment. And then I got to meet Iain De Caestecker later on, I liked him in Filth, but I’ve mainly been invested in his performance as Leo Fitz from Agents of S.H.I.E.L.D., and the guy was SO nice and friendly, loved it.

Me,Noble,DeCaesteckerOverwhelming happiness, that’s what it these photos were all about yo!

And the final part of my day was seeing a screening of The Death of “Superman Lives”: What Happened?, the documentary from Jon Schnepp looking into the cancelled Superman film from Tim Burton starring Nicholas Cage. Seeing this film was great, it was such an intriguing and informative look into a film that got so far into development but then got canned. All of the great guest contributors, archive footage, editing and humour all came together in such a fantastic and fascinating manner. This was definitely a story that needed to be told and I’m glad that Schnepp was able to get this documentary finish. And speaking of Schnepp, I just wanted to comment on how great it was to see the man in person. He introduced the film and then did a Q&A afterwards and he was just as hilarious, charming and humble as he is on AMC Movie Talk and getting to meet him after all of these years of watching the online show felt like a dream. Oh and shaking his hand was such a delightful feeling. 😀

TDOSLWH-posterSuch a good film, one I would recommend to anyone who is curious about this project.

What I disliked

Firstly I have to address the LINES!

south-park-s05e06c05-lines-lines-lines-16x9Now I know exactly how Cartman felt, it was enough to drive one to madness.

Now I’m no stranger to standing in lines at events like this and I’ve gotten used to it especially when it comes to playing games, watching the Cosplay Masquerade or getting autographs/photos with celebrity guests… That being said, usually there’s a system in place so that you know where to go when you start to queueing and avoid collisions with the general public just passing by, but NOPE, not this year. Those guys at the Excel really dun goofed this year. When it came to photo sessions specifically there was no order, everyone was everywhere, lines for certain people were spread across three different locations, some people skipped the queue altogether and the general public just trying to get by had to force their way through. There was SO much frustration and it was all because of miscommunication and lack or order.

And the staff, they had no clue. Really, you could have asked four or five staff members where you were meant to stand before you got the correct answer  and by that point you had probably wasted 30-45 minutes of your time. And only after allowing you to stand in the wrong places do the get organised and attempt to get a system in place for the different queues passing into each other, and even then, there was conflicting information and a lack clear instructions because no one had a bloody megaphone! I know I complained about the waiting periods at London Film and Comic-Con last year for their outside lines, however, at least their photo session tickets had clear sections to stand in and system in place for calling you up when it was your turn. This kind of thing can’t continue in the future as the fans I was standing with were ready to revolt out of anger, confusion and sore legs.

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Now imagine these lines, but with 5 to 10 times as many people squashed in one spot. Chaos!

The only other thing I would complain about is more of a nostalgic nitpick, and it relates to the state of the Expo. A few years ago this convention was big, but it was controlled, fun and felt unique, but in recent times the convention has gotten a little too big. There’s so much going on with the stalls, events and guest stars, I feel like the event’s gotten too big and out of control. Sure making the Expo bigger to accommodate more stuff is always interesting for new and returning fans, but I feel like this isn’t the event I remember and some of the charm has been lost.

In conclusion the MCM Expo in London was a good time. After a little break from this convention it was nice to go back and revisit the place that exposed me to the madness of fans and the content on display. This even was pretty frustrating though, unorganised staff, loads of queues and lack of information really knocked this experience down a few pegs, if the Expo is to continue then it needs to get its act together. But other than those formalities I had a hella good time and should I find a reason to return in the future I may do so.

So did you go to the recent MCM Expo and if so what did you think? Please be sure to share your thoughts in the comments below and I’ll see ya on the next blog post. Laters! 😀

 
 

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When You Have a Gaming Addiction/Obsession

Howdy ladies and gents and welcome to another blog post. Today’s subject matter is one I wanted to write back December during the Christmas season, but I never got around to discussing it until now. Video games are one of my favourite forms of entertainment and at several points in my life I how found them consuming my life to the point of addiction and it took me til 2014 to realise that I’m totally obsessed with it all over again.

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Now gaming addiction, anyone within the gaming community knows of it and has seen what it has done to certain gamers when there is no moderation or control. And while the media have tried to understand/show what it is through the news and documentaries, it is mainly just the dark/sad side of things shown and while some of it is true, it isn’t the only form of gaming addiction. To me I think that there are different levels and types of addiction and it also doesn’t have to be so much an addiction as an obsession that just needs to be fed.

So what’s my gaming addiction? Well I think it is just the need to play games and obtain more to extend my super fun time experiences.

th1You see gaming, it makes me feel like this.^^ Milhouse knows. 😛

But in all honesty my obsession comes from childhood. I’ve been gaming since around the mid to late 90’s with my Sega Mega Drive and Nintendo Game Boy Pocket, and then with my additional sessions with Super Nintendo, Nintendo 64 and Sony Playstation. From Sonic the Hedgehog to GoldenEye to Mortal Kombat, my life has been full of video games of all genres and sometimes it can just be like the best feeling ever. Just you and your games, it can be one of the most engaging experiences and people who haven’t played games can’t begin to comprehend how satisfying a good gaming session can be. But it doesn’t have to be alone, it can be done with friends and family. Besides having some of my favourite gaming memories with my friends, at the same I have shared a lot of my gaming experiences with my sister. We both played game franchises like Pokemon, Mario, Sonic, Kingdom Hearts and Zelda to name a few either together or individually. It is one of our major bonding points.

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This was pretty much me and my sister in the late 90’s to early 00’s along with the sleeping father in the background too haha. 🙂

But growing up into my teenage years, I was able to full dive into the world of gaming and find myself getting lost in gaming for days/weeks/months/years on end. I think it was towards the end of my college years in 2010 when I started to move away from gaming and started getting more interested in films, this was mainly due to my only consoles being my Wii, PS2 and DS, so I was limited for choice when it came to new and varied games. But it wasn’t until late 2011 when there was a resurgence and again in 2013 when my gaming fire was relit. By 2014 I was back to being the gaming madman that I remembered from my youth and it was a gorgeous feeling. Going to uni definitely helped as it reminded me why I loved video games and how it really is the best thing for get together or solo activities. But what’s become clearer to me in recent years is that gaming experiences doesn’t end with one game, you need to have more. I mean sure you could play a really good game and you play it anywhere from a few days to a few years, but, once it is over you know you need to find the next best thing, whether it is the same genre or a different one. I’ve always had more than one game on the go, sometimes even leaving a game to play a new one, but the point is that I’m never locked into one game, I’m constantly looking for new experiences and that’s half the fun of gaming; find something new and becoming obsessed all over again. I even buy games when they’re on sale just because they’re games that I like or could want in the future.

Now I just want to talk about some of the games and franchises that have made me feel that insatiable need to play and find similar experiences:

Phantasy Star Online Episode I & II

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In the summer of 2004 my friend lent me this game for the Gamecube and it left the biggest impression on me. PSO Ep  1 & 2 is one of those kind of games that hooks you and never let’s go. Once you get into the game mechanics you want to level grind, find better items, beat more enemies and just see how far you can get. Make no mistake the game is not easy and you’ll get beat a lot if you’re unprepared, however, even in defeat you jump back in because you want to do better and get stronger. This is one of the best RPG’s I’ve played as the combat is real-time, challenging and best experienced with others. I lost weeks of my life to this game and I am not ashamed, that was addiction.

Sonic Generations

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I’ve always loved playing Sonic games especially the games on the Mega Drive and the Adventure re-releases on the Gamecube, but it wasn’t until Generations came out in 2011 that I found that I’m still just as obsessed with Sonic games as I was as a child. Generations was the best of both worlds; the classic gameplay from the 90’s mixed with the modern speed-based gameplay from more recent games like Rush, Unleashed and Colours. I bled through the demo, bled through main game in a few hours and played so many of the stages on repeat because I loved the music, gameplay and nostalgia.

The Legend of Zelda: Skyward Sword

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If you’re a regular on this blog then you would have seen my recent post on Skyward Sword, but for those who didn’t read it to put it bluntly, I really like this game. Sure it is not the best Zelda game when it comes to the difficulty, side quests and introduction to the game mechanics at the start of the game, at the same time the game was a very refreshing take on the series with motion-based combat, a different approach on dungeons and a more lively and character-based story. I think the game is charming, fun and interesting. The main things that keeps my coming back to the game is the combat, inventive boss battles, character interactions, item crafting and the presentation. I have spent an absurd amount of time just listening to the music, riding on the Loftwing and exploring the different locations below and above the clouds for treasure chests, that stuff is super addictive.

Terraria

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Before Terraria, I’d played a few games on Steam like Microsoft Flight, Super Crate Boy and Fieldrunners, but this game was the first to change my opinion on games that could be fun on PC for me personally. This game is like the 2D equivalent of Minecraft, but for me it was way more interesting for me. What I like about the game is the crafting, exploring and fighting, it is simple and yet so gratifying, plus even you really get into the game then you can get lost in it for hours and that’s happened to me on many occasions.

Pokemon series (Pokemon X & Y)

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It wasn’t until I started playing Pokemon X upon its release that I realised how closely I’ve been associated with this series since childhood. I spent the majority of my childhood and teenage years with the Pokemon series on my Game Boy Pocket, Colour and Advance. I mainly have love for the first two generations mainly because that was when the series was still new, special and crazy popular, and when you’re young, Pokemon just seemed so much more fun. Pokemon X brought me back to my childhood and gave me that same sense of discovery, mystery and fun that I felt was missing from previous entires. The graphics and music was incredible, the online features were awesome, the new region was fun and the game mechanics had changed just enough so that there was new things to experience for veteran characters. I wasted so much time listening to music and trading random Pokemon with people online, it was great while the fun lasted.

Super Smash Bros. series (3DS & Wii U games)

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Then we have the Smash Bros. series, oh how I love it. Since the first game on N64, the SSB series has become more and more dense, inventive, fun and addictive. I have to say that the peak of my SSB obsession was with Melee due to the fact that I played it for so many years before the release of Brawl and still went back to it because of the faster and more chaotic gameplay. But with the release of SSB for the 3DS it felt like I was getting back to basics with the game, having fun and beating up characters with stylish attacks. Playing Smash on the go was something I wasn’t sure that I would love but I honestly couldn’t get enough and the Wii U version is no exception. With the HD graphics and 8-player fights, stage builder and additional music, I find myself getting lost in this madness.

Fire Emblem: Awakening

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Now we move onto my most recent obsession. I first played this game in the early part of 2014 and I was addicted. Not since Pokemon X had I felt such a rush and a need to play a game nearly all of the time. I never played any FE games prior to this but since there was so much hype behind it I decided to give it a try and I can say that the hype was to be believed. This is one of the best games I have ever gotten into thanks to the game mechanics, leveling up, various weapons, character relationships and job classes. I spent 47 hours on my first playthrough, but then I had to get rid of it. However a few months ago I bought the game and fell in love with it all over again, my current playtime is around 54 hours. This game is the main reason I turn on my 3DS these days as I love to come back to the game mess around fighting the Risen or Streetpass players.

To conclude video games, they have become my jam again and while I still love my films and going to the cinema, I have really gotten back to gaming and am not satisfied with having one good experience. I need more. I’m constantly on the hunt for more games that will feed my obsession/addiction and I love it. Well that’s another blog post done, thanks for reading and I’ll catch ya later!

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Posted by on April 30, 2015 in Life, Media, Video Games

 

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My Quick Impressions On The New Zelda Wii Footage!

Good day to you ladies and gents, time to talk about some very important gaming news. Imagine my surprise when I woke up today and went online to browse the internet (as usual) only to find out that the upcoming Zelda game for Wii U has had footage debuted. My reaction to this was like “What? Really? In December?” (I didn’t know at the time about it being attached the Game Awards) Then my thoughts quickly turned to “I need to see this now.” So I ventured online to YouTube and to say I was quite hyped afterwards would be the biggest understatement of the year.

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Check out the awesome video below:

So what do I think of this gameplay? I think next year needs to hurry the hell up as I am frigging over the moon about this footage.

I remember seeing the first trailer revealed at E3 this year and being completely blown away by the in-game HD graphics, art design and sense of scope when it came to the landscape. Now with this trailer it allows us to see just a little more of this new world, how Link will traverse it and a bit of the combat works.

What do I think of this overall? I love it, I’m totally in love. Straight from the time video begins you are treated to an incredibly beautiful sight; an open field with lush greenery with a sunset in the background, it is gorgeous. I hate to go on about the visuals so much but they are truly incredible, they are rich in colour, incredibly detailed (especially with the environments), and the animation looks so smooth and charismatic. Also there is a nice blend of the detailed side of Zelda games and the cel-shaded side of things, plus some new levels of realism that I think could only be done with the Wii U’s hardware. The verticality of the land is very impressive and the distance you can see into the background is insane. It has been said before, but it is impossible to not make comparisons to Skyrim, this really is the Zelda equivalent of Skyrim, from the size of the map to the different ways you can move across the land to sheer sense of vastness and mystery. As for the gameplay it looks very cool, to see the Sailcloth return from Skyward Sword makes me happy and seems like it will make traversing the land a lot easier, in addition to that the return of horse riding via Epona is back with all the things you could do before except now the horse seems to move automatically and will also avoid bumping into trees too. And when it comes to combat you can swing your sword while on horseback and you can shoot arrows too or for extra badassery you can jump off of your horse, aim and shoot your enemies in slow motion (just like in the E3 trailer).

In conclusion I was hyped for this game before and now I’m just in pain just waiting for this next Zelda game. It looks pretty and I can only imagine how good the gameplay will be. Give me 2015 now yo! 😀

 
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Posted by on December 6, 2014 in Media, Video Games

 

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Random Blog 12: Me & My Love For Super Smash Brothers!

Good day to you ladies and gentlemen, it’s time for Random Blog entry. And today I’m gonna talk about something that I have a serious amount of love for and because of recent events I just have to talk about it. Today I’ll be giving you a brief history of my experience of the Super Smash Bros. series.

The Games That Have Come Out So Far

Super Smash Bros. (1999)

Euro Cover Art For Super Smash Bros. N64

Ah yes the game that started it all. What we have here is a fighting game unlike any other. Where most fighting games were mainly two-on-two like in Street Fighter, Mortal Kombat and Tekken, this was a 4-player all-out assault. In SSB you took several famous Nintendo character from their key franchises and made them duke it out in 4-player mayhem. The concept was unique at the time because there wasn’t really many, if any other companies doing the same thing at the time. Players could pick from 12 characters (8 to begin with and 4 more unlockable ones), with 9 stages to pick from and you could either play the solo ‘Classic’ mode or mess around with friends in multiplayer time or stock battles. Each character had a unique moveset but in addition to that you could use items that could heal or damage you or your opponents, and then there were some stages had hazards that had to avoid too. The game was madness, but it was a critical and commercial success and from here the series could only go onwards and upwards.

Super Smash Bros. Melee (2001)

Super_Smash_Bros._Melee_-_North_American_BoxartIf SSB for N64 was the starter in a three-course meal that Super Smash Bros. Melee for GameCube was the main course. Melee came out and basically blew everyone’s expectations. It dwarfed the original game and improved everything. Going into a bit more depth about the features of the game, you had a character roster of 25 which introduced even more characters from established franchises while introducing some new faces (Bowser, Ganondorf, Mewtwo, Ice Climbers and Mr. Game & Watch among others), there were around three times the amount of stages to select and the combat, oh the combat, it was SO good. In Melee combat was faster, tighter and featured even more moves like directional throwing, one additional special attack, charged smash attacks, air dodging and so much more. Besides the famous multiplayer mode which even had a tournament mode, the solo mode had a Classic mode reminiscent of the orignal game and a new Adventure mode where you fighting characters, but also venturing through large worlds, racing against time and getting to the final boss that changed depending on the difficulty chosen at the beginning. And lastly the presentation for the game was SO good, straight from the gorgeous introduction with the orchestrated music and amazing pre-rendered CG cut-scenes, it was amazing. While the game isn’t as visually stunning as say Metroid Prime, F-Zero GX or LOZ: Wind Waker, I do believe it gave us the most detailed version of these characters at the point in time, and the music is some of favourite remixes and original material from any game ever thanks to the new orchestral sound.

Melee is one of the best GameCube games for a reason, it was and still is til this day one of the best multiplayer experiences that Nintendo have ever given us gamers. This was the game that most GameCube owners had in their collection either as first purchase or obtained a little while after its original release.

Super Smash Bros. Brawl (2008)

Super_Smash_Bros._Brawl_-_North_American_BoxartThis game took everything about the last game expanded things by 100! I don’t think it is an exaggeration to say that everything got a dramatic increase in scope and detail. When it comes to overall including the modes you got in Melee, you had new solo mode, the Subspace Emissary which was an upgraded version of Adventure mode from the last game, there was also sticker and CD collecting introduced, and most importantly there was online play for the first time. It terms of combat the game was changed a bit with some upgrades to combat and item use, however things were slowed down and simplified a bit for casual players. The character roster was boosted from 25 to 35 (39 if you count Sheik, Zero Suit Samus and the Pokemon Trainer’s Pokemon as separate characters) and we got some fighters replaced and some altogether new fighters, but the most interesting of these was the inclusion of Metal Gear Solid’s Solid Snake and long-awaited arrival of Sega’s mascot, Sonic the Hedgehog.

The hype for this game was ridiculous, ever since E3 2006 and I don’t think I have seen that kind of hype and excitement for a game in since besides possibly the wait for GTA V or Pokemon X & Y. I think the game delivered on the hype for the most part with most fans saying that the game was the best entry in the series and it was also one of the highest selling Wii games too.

The only thing this intro is missing an epic announcer saying the name of the game… That and original cut-scenes. 😛

How This Series Affected Me

To say that I love the Smash Bros. series would be an understatement, I ADORE this series. Besides the days when I played GoldenEye, Perfect Dark and the Mario Kart and Party games, this game series would be the one that provided me with my favourite multiplayer experiences. There is something so satisfying about taking several Nintendo characters and pitting them up against each other in combat. It is an adrenaline-fueled, chaotic and fun kind of experience that is hard to describe unless you’ve played it for yourself. Ever since I started with this game series around the year 2000 or 2001 I’ve been hooked. It was like the Avengers crossover of Nintendo video games (sure the Capcom Vs. series had already did a few crossover fighting games, but this was a different kind of beast altogether). Melee pretty much changed my life, I was obsessed and I was playing that game from the age of 12 til about 18. By the time Brawl came out I had blown up from all the nerdgasms I’d been doing, while I did miss the faster, more technical combat of Melee, Brawl had done so much more right and had online. Only problem was that I never played Brawl as long as Melee, in fact around two years in I sort of left it alone as I went into my hazy phase with video games. That being said, it is pretty much the only Wii game I go back to whenever I dust the old console off because it’s the only one I like that much.

The Smash Bros. series is now one that I adore just as much or possibly more than the Sonic series and that’s saying a lot coming from me. This series has yet to wrong me, it just delivers on the fun and entertainment factor by like 10,000! Just seeing the games, listening to the music or playing it just gives me an immense sense of satisfaction that not many other gaming franchises can.

The Future

super-smash-bros-wii-u-and-3ds-logoAnd now of course we have Super Smash Bros. for Wii U and 3DS coming out later on this year. To say that I’m hyped for this new entry in this series would be an understatement.

When this game was announced at E3 2011 I went mad with speculation just trying to think about how this game would turn out. But it wasn’t until E3 2013 when we got to the first look at the new game and holy crap it was a surprise and a half. The amazing trailer showed off Smash Bros. coming to the Wii U in glorious HD but also on the 3DS too. It was beautiful sight, but the real revelation was seeing Mega Man added as a fighter. I think the internet blew up with all the gaming nerds freaking out. And since then game director Masahiro Sakurai has been giving us fans on the game daily updates since then updating us on characters, stages, move-sets, items and so on, it has been a great time to be Nintendo nerd.

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These are the character-specific posters for the new combatants all complete with different styles.

At this current point in time we have 29 characters announced, details on the online modes, several stages shown for both the Wii U and 3DS versions and then of course there’s the release dates with the 3DS version coming out in the summer and the Wii U version coming out in the winter. Right now there’s a been a lot of information at this point in time, however there’s still a lot of time before the games are released, so I am really interested to see what information is released at E3 this year.

Here’s a beast trailer compilation:

So yeah those are my thoughts on the Super Smash Bros. series, it is a series that I can’t see my life without. It is chaotic, unique and a hell of a lot of fun. My excitement for the new games in this series have me freaking out, I have watched all of the footage for the game over and over and I am going out of my mind just trying to be patient. All I can say if you haven’t experienced this game series yet, try out one of the games I highlighted or buy the new games when they come out because the world of Smash Bros. is one of joy that no gamer should be without. 🙂

 
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Posted by on April 27, 2014 in Life, Media, Video Games

 

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SEGA Announces Sonic Boom: New Game, TV Show and Toys

Well it has been a while since we heard about the new Sonic Boom cartoon, I even did a blog post about it when it was first announced, but now it seems like Sega have come out of hiding and given us our first details and what follows may be shock some of you… The following info comes from IGN:

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Jesus Christ what did they do to Knuckles, he’s become some beast, like he’s fucking steroids. My eyes! XD

SEGA has announced Sonic Boom, a fresh branch of the Sonic universe that includes a video game, toys and a new CG animated television series.

Sonic Boom will introduce redesigned versions of the popular hedgehog and his companions. To get your first glimpse at their new looks, check out the debut trailer for the Sonic Boom video game below, coming exclusively to Wii U and 3DS.

Starring Sonic, Tails, Knuckles and Amy Rose, the Sonic Boom game will serve as a prequel to the TV series and will focus on collaborative gameplay. The third title in the exclusive Nintendo-Sega partnership following Sonic: Lost World and Mario & Sonic at the Sochi 2014 Olympic Winter Games, it’ll feature all the speed you’d expect from a Sonic game, alongside elements of exploration, combat and “a new Enerbeam tether mechanic”.

The TV series will debut on Cartoon Network during the 2014/2015 series and will be made up of 52 episodes, each 11 minutes long. As you’d expect, a range of accompanying toys and merchandise will be produced featuring the new-look characters.

Hiroyuki Miyazaki, SEGA chief content officer for Sonic, said “SEGA is constantly looking to feed the appetite of Sonic fans, new and existing alike. The various pieces of the Sonic Boom project, such as its unique look, mix of comedy, and action and its focus on the whole ensemble with Sonic as the star, offer another exciting part of that universe for people to explore and enjoy.  It will be at once familiar but also new.”

Earlier this week there were mutterings about a next-gen Sonic game headed to Wii U, PS4 and Xbox One in 2015, though SEGA was quick to deny the claims. We now know where our next Sonic fix is coming from… the question is, when?”

Now before I even start to talk about the news about Sonic Boom actually being both a video game and TV show, I feel the need to firstly address that game trailer…

Uhh, okay, erm, I don’t even know what to say. To be honest I am kind of speechless. One part of me thinks the individual gameplay types between the four looks cool and graphically the environments like nice, but then the other half of me is like what the hell did they do the classic Sonic characters and why has the Sonic series become less and less about fast platforming and more about comedy, teamwork gameplay and all this other randomness. It also doesn’t help that the trailer uses one of the most overhyped and annoying songs from recent history, Skrillex’s “Bangarang”. But really the gameplay does look interesting, looks like some Sonic Heroes with third-person adventure action which could work if done properly and since it doesn’t look like Dimps are involved in the development of this game there may be hope! I’m just not sure if I’m down with such a radical change for Sonic in such a short time. He went from awesomeness in Sonic Generations to some weird version in Sonic Lost World, while at Nintendo, Mario barely changes at all, he just gets a few new power-ups a year and continues to succeed with ease. How can Sega fail to do the same for the blue blur? It baffles me.

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As for Sonic Boom on the whole, I am very, VERY concerned. This changed-up gameplay and funky character designs definitely put a spin on my childhood memories and have left me at a loss for words. Is this what Sega and Sonic Team think is the best way for Sonic to get back in the good books of not only the fans but also the people not aware of the Sonic franchise too? I can easily see a lot of fans or outsiders look at this and think of it as a joke and wouldn’t blame them. Sonic’s been on a slippery slope of doom since Sonic 06 and while Sonic Colours and Generations helped him out, Shadow’s guns, Sonic’s Werehog transformation, Sonic’s sword and questionable game mechanics in the recent Lost World haven’t been forgotten.

Now I am ready to give this game the benefit of the doubt and see how it fares, maybe the game will be good, will lead into a great TV show and I’ll take back everything that I said. However change has never been kind to the Sonic series before and I’m not sure it’ll help now and I am afraid that Sonic is being changed and watered down and I’m not sure this will pull in the audience Sega think it will. But we’ll wait and see.

 
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Posted by on February 6, 2014 in Media, Video Games

 

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What Nintendo Need To Do To Succeed In The Future

Howdy ladies and gents, today I have a blog post I’ve been meaning to make now for about 2 or 3 months now. Basically I’ve been a Nintendo fan in the world of gaming since the days of the Super Nintendo and Game Boy and have grown up with the companies consoles and while Nintendo have always been playing catch up in the world of technology since the Wii and DS came around, they’ve always have the software a loyal fanbase to carry them along. However since the release of the Wii U, Nintendo struggled severely to get same success and good software than their previous home console did, and while the 3DS is keeping them afloat, Nintendo still aren’t in a winning position yet.

So with that in mind I thought I’d share my thoughts on what I believe Nintendo should do to survive and succeed if they wish to be relevant in the next 2 years especially.

Annoyingly IGN already beat me to the punch with their article on this subject matter a little while ago which you can read here: http://uk.ign.com/videos/2013/12/04/game-scoop-the-state-of-the-wii-u

Now keep in mind this is just my opinion and are options that I think the company should consider, don’t go trying to murder me with violent words if your one of those crazy gamers, okay? Cool. Let’s go.

In no particular order, this is what I think Nintendo need to do in the future:

1. First Party Content Must Be A Priority!

ss4 nintendodirectdec1

This one may be obvious but it is true, Nintendo need that 1st party software that makes their games unique to the console which will entice fans new and old towards the console. Now obviously Zelda and Mario sells, that’s common. But Nintendo have many other franchises like Metroid, Pokemon, and many others that they need to make in order help make their Wii U console worth talking about. Sure we have Zelda: Wind Waker HD, Rayman Legends and the recent Super Mario 3D World along with the upcoming Mario Kart 8 and Super Smash Bros. games, but we need much more Nintendo content like that which they know fans want and WILL buy.

2. Nintendo Need More New IPs!

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As I said before I know that Mario sells, so does Zelda and so does Metroid, those franchises are the money makers. However that doesn’t mean you should continuously keep falling back on them for new games Nintendo, give us something new! This is a company that I feel have been playing it safe for the last few years releasing an absurd amount of Mario games in its many different formats and forgetting about the creation of new material. even though the Wii didn’t have that much in the way of new IPs, there were at least a few that were tried. Games like MadWord, No More Heroes 1 & 2, Xenoblade Chronicles, The Last Story, Pandora’s Tower, Boom Blox 1 & 2, Epic Mickey and GoldenEye 007 (2010) to name a few. Nintendo needs this type of variation and fresh material from its developers both 1st and 3rd party based.

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Now of course they’ve tried with The Wonderful 101 and have Bayonetta 2 on the horizon and recently the announcement of Hyrule Warriors looks promising/interesting, however they need so much more in order to stay relevant and make themselves noticeable to not only their fanbase, but also developers and critics not convinced that the Wii U is a good bit of hardware.

3. Get That Third-Party Support Back!

wii-u-controller-neutral

This is a tricky one. Nintendo looked like they were onto something prior to the Wii U’s release last year with all of the ports they were gonna release. But since the sales for the console have been so shit, loads of 3rd party developers have cut their ties with the console and have expressed their lack of enthusiasm towards creating future games (besides a minor future who still see a light at the end of the tunnel).

I believe Nintendo needs to make great games that aren’t Mario or Zelda which will show they have more versatility and then make sure that the games in question sell a considerable amount. They really need to shift units for not only the consoles but the games too. Then and only then will developers start to recognize that the Wii U is relevant and worth making games for.

4. Sort Out Those Controls!

wii-u-controller-neutral

This is has been an issue since the Wii came out. But besides Nintendo and a few other developers, no one knows how to make games that don’t have questionable controls. With the motion controls of the Wii there’s always been some sort of problem that’s made the experience tedious or frustrating. The Wii Remote has been in some real stinkers where the control was either broken, lazy, overly complicated or completely unresponsive. And now some games on Wii U have suffered from the same control issues again, Nintendo really need to be smart/careful and make sure that developers are aware of the hardware they’re using and make sure that they’re creating controls for it that are good.

5. Tell Us Why The Console & GamePad is Relevant

WiiU

This is something that Nintendo have only started doing in recent months, but I still don’t think the message has gotten through to consumers not in the know. The Wii U is mainly looked at in one the following ways:

  • It’s an expansion of the Wii (because of the stupid name)
  • It’s just the GamePad on its own
  • It’s just a HD Nintendo console with no games

Those are legitimate statements I’ve heard several times online from different people. Nintendo really need to drive the message home to all who aren’t in the know that the Wii U is a console they NEED, not want, but REQUIRE. Like make an advert that says: “YO, THE WII U IS AWESOME, YOU NEED THIS CONSOLE IN YOUR LIFE, GET ONE OR BE LEFT IN THE DUST!” Plus Nintendo have to talk about the benefits of the GamePad, how it improves on current gaming experiences and separates itself from other gaming consoles. and there just needs to be an overall mentioning of all the features that make Wii U better than the last console.

6. Bring Back Old Franchises!

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This is something that has been bugging me for years and honestly I want it to get done sooner rather than later. I love Nintendo but I feel like Mario is constantly on-show and the rest of some of Nintendo’s other franchises hardly get as much love.I don’t think the Big N is truly aware of the back catalogue they can draw from. There are plenty of Nintendo series’ that have been left on the shelf of history just waiting to make a comeback and the 2 key franchises that are being so clearly ignored and they are of course F-ZERO and STAR FOX! WHY IN THE HOLY MOTHER OF HELL HAVEN’T WE GOTTEN A NEW GAME IN EITHER OF THESE SERIES YET?

Why Nintendo chooses to ignore these KEY franchises that have clearly made them money in the past and that fans have ADAMANTLY cried out for is something I’ll never know. They would clearly lend themselves to the technology, online gameplay and everything and with help from another developer it could be something special. But they choose to continuously ignore these franchises like they don’t existence and it pisses me the hell off. Nintendo just need to take a look and pay attention to what their fanbase are talking about and communicate with them before it falls through.

Well there’s my two cents on the matter. I hope that this has been a least informative to you all who are reading and if you feel the same or differently, drop your comments below and I’ll see ya on the next post yo.

 
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Posted by on December 21, 2013 in Media, Video Games

 

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Initial Sonic Lost World Reviews Are In… And It’s BAD.

Good day to you ladies and gents, today marks the release of one of my most anticipated games of the year, Sonic Lost World. This is probably the most different and important game in recent years because it seeks to rectify the issues from the past and gives us a new, more innovative and Mario-styled game through its gameplay and level design.

soniclostworld_wiiu

So with the game released today in Europe I started scanning the net for reviews and what followed wasn’t that pretty…

Just have a look at these colourful reviews:

IGN

GameSpot

Polygon

Okay, where to begin? Well with IGN I’ve actually come to expect questionable to shitty reviews from them. They’ve never really been about to rate Sonic games fairly and some of their reviews have been flat out bullshit, so while I’m disappointed by their score, I know never to trust their reviews when comes to stuff I actually like.

GameSpot while not much different from IGN were actually a little nicer with the game and explained some elements of the gameplay they enjoyed like the 2D sections, but their excuses for why the game is bad and the on-screen gameplay made me think that these guys, as usual, are simply out for Sonic’s blood and want to tarnish his name.

As for Polygon I think that’s the most fair review I’ve seen, the reviewer said he enjoyed the early side of the game, but then found it to get really tedious and difficult towards the end. It says that the franchise sticks to closely to the past and if it tried to more new things it would be better for it.

As for the written reviews they’re just as bad if not worse:

Eurogamer have torn the game to shreds

EDGE magazine as with previous Sonic games have nothing nice to say

Videogamer.net had similar thoughts to Polygon, once the first few levels of fun are over the shit hits the fan

Nowgamer just doesn’t like it, at all

Even UK newspaper the Metro has nothing nice to say about Sonic

And the list continues…

I haven’t seen a Sonic game get this amount of hate since Sonic 4 or Sonic Unleashed, but even those games fared better than this new one. I feel like we’ve fallen back into 2006, back into Sonic The Hedgehog 06 territory and that’s a horrible feeling. And the sad thing is when I heard about the initial control issues that some websites put up I thought they were just being picky, but it seems like it’s actually become apparent in the final game. I had a feeling when I saw this game for the first time that it might not be that good and I may end up being disappointed, but I thought SEGA and Sonic Team were on to something. Luckily my hype and excitement for the game has been matched by cautiousness that seems to have paid off in this case. Guess I won’t know what the game is like until I play it, but right now it doesn’t sound like a game worth playing.

Now maybe a lot of this websites have got it wrong, maybe Sonic’s new outing is actually fun and it’s just a lot of unnecessary hate towards the blue hedgehog, wouldn’t be the first time. However this seems to be almost universally panned material here and if this continues into the US in two weeks then we’re gonna have a shit storm on our hands and Sonic will probably be crucified again. I hope there is some positivity to be found in the game outside of this graphical quality sooner rather than later.

 
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Posted by on October 18, 2013 in Media, Video Games

 

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Sonic Lost World – Wisp Colors Trailer Review

Just when I thought that the news for Sonic Lost World was over, more and more keeps coming and I’m just excited to learn more! Yes! GIVE ME MORE POWER! And now we have a new Sonic trailer to look at that specifically gives us a look at the various alien Wisp abilities that’ll be in this new game, so without further ado let’s start analysing!

Firstly here’s the trailer below:

So what have we got here? Well from what I can see its a whole load of awesomeness! I love how much variation there is in terms of the gameplay and there finally seems to be a heavier focus on the platforming elements that SHOULD be in a modern Sonic game. I like how we get to see The Deadly Six in-game and see more levels and see the new Sonic gameplay features along with traditional ones like rail-grinding.

In this trailer there’s a focus on the alien Wisp power-ups Sonic can obtain, now as all Sonic fans are aware, the Wisps first showed up in Sonic Colours back in 2010 and made that game incredibly fun and varied to play due to the different abilities that each Wisp temporarily gave you. Now this game it looks like we have new additions to tamper with along with returning classics. Firstly let’s talk about the new Wisps which are Eagle:

  • Eagle: This red Wisp gives Sonic the power to fly through the sky and get an extra boost of with a spinning motion.
  • Asteroid: This Wisp we’ve seen before, but anyway, this purple Wisp allows Sonic to touch any object within his immediate area and turn it into cubes, the more stuff he touches the bigger the ring of cubes around him gets.
  • Rhythm:  This pink Wisp turns Sonic into a music note and it looks like he has to move to the beat as he hits enemies and does some unique music-based platforming.

Then we have the returning Wisps in the form of Drill, Laser and Rocket:

  • Drill: Ah yes the old yellow Wisp, this one allows Sonic to drill through certain surfaces, though it looks like it’s been upgraded from before allowing Sonic to leap out of the ground and then re-enter.
  • Laser: Oh yeah my favourite! This cyan wisp allows Sonic to line up near a set of diamonds and then boost away at lighting speed.
  • Rocket: And finally the good old orange Wisp allows Sonic to blast straight into the sky and then descend afterwards.

In my opinion I’m liking the look of the new Wisps, it adds a lot of different aspects to the gameplay in the same vein that Sonic Colours did back on the Wii. The reason why I loved Sonic Colours and probably played the hell out of it more than Sonic Generations was due to the fact the Wisp power-ups, they provided of different possibilities in way for attacking enemies, navigating through levels and discovering secrets. And since some levels had several Wisps in one act it left a lot of room for experimentation. And it looks like this what Sonic Lost World could be trying to emulate too and that is something I welcome.

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Now with all this focus on Wisps I hope that they don’t become mandatory to progress through levels and that we still have routes to navigate on-foot with Sonic’s natural speed, after all that is what makes Sonic games fun, the speed. In any case Sonic Lost World is looking more and more interesting and I can’t wait for its release in October!

 
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Posted by on July 18, 2013 in Media, Reviews, Video Games

 

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