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Random Blog 12: Me & My Love For Super Smash Brothers!

Good day to you ladies and gentlemen, it’s time for Random Blog entry. And today I’m gonna talk about something that I have a serious amount of love for and because of recent events I just have to talk about it. Today I’ll be giving you a brief history of my experience of the Super Smash Bros. series.

The Games That Have Come Out So Far

Super Smash Bros. (1999)

Euro Cover Art For Super Smash Bros. N64

Ah yes the game that started it all. What we have here is a fighting game unlike any other. Where most fighting games were mainly two-on-two like in Street Fighter, Mortal Kombat and Tekken, this was a 4-player all-out assault. In SSB you took several famous Nintendo character from their key franchises and made them duke it out in 4-player mayhem. The concept was unique at the time because there wasn’t really many, if any other companies doing the same thing at the time. Players could pick from 12 characters (8 to begin with and 4 more unlockable ones), with 9 stages to pick from and you could either play the solo ‘Classic’ mode or mess around with friends in multiplayer time or stock battles. Each character had a unique moveset but in addition to that you could use items that could heal or damage you or your opponents, and then there were some stages had hazards that had to avoid too. The game was madness, but it was a critical and commercial success and from here the series could only go onwards and upwards.

Super Smash Bros. Melee (2001)

Super_Smash_Bros._Melee_-_North_American_BoxartIf SSB for N64 was the starter in a three-course meal that Super Smash Bros. Melee for GameCube was the main course. Melee came out and basically blew everyone’s expectations. It dwarfed the original game and improved everything. Going into a bit more depth about the features of the game, you had a character roster of 25 which introduced even more characters from established franchises while introducing some new faces (Bowser, Ganondorf, Mewtwo, Ice Climbers and Mr. Game & Watch among others), there were around three times the amount of stages to select and the combat, oh the combat, it was SO good. In Melee combat was faster, tighter and featured even more moves like directional throwing, one additional special attack, charged smash attacks, air dodging and so much more. Besides the famous multiplayer mode which even had a tournament mode, the solo mode had a Classic mode reminiscent of the orignal game and a new Adventure mode where you fighting characters, but also venturing through large worlds, racing against time and getting to the final boss that changed depending on the difficulty chosen at the beginning. And lastly the presentation for the game was SO good, straight from the gorgeous introduction with the orchestrated music and amazing pre-rendered CG cut-scenes, it was amazing. While the game isn’t as visually stunning as say Metroid Prime, F-Zero GX or LOZ: Wind Waker, I do believe it gave us the most detailed version of these characters at the point in time, and the music is some of favourite remixes and original material from any game ever thanks to the new orchestral sound.

Melee is one of the best GameCube games for a reason, it was and still is til this day one of the best multiplayer experiences that Nintendo have ever given us gamers. This was the game that most GameCube owners had in their collection either as first purchase or obtained a little while after its original release.

Super Smash Bros. Brawl (2008)

Super_Smash_Bros._Brawl_-_North_American_BoxartThis game took everything about the last game expanded things by 100! I don’t think it is an exaggeration to say that everything got a dramatic increase in scope and detail. When it comes to overall including the modes you got in Melee, you had new solo mode, the Subspace Emissary which was an upgraded version of Adventure mode from the last game, there was also sticker and CD collecting introduced, and most importantly there was online play for the first time. It terms of combat the game was changed a bit with some upgrades to combat and item use, however things were slowed down and simplified a bit for casual players. The character roster was boosted from 25 to 35 (39 if you count Sheik, Zero Suit Samus and the Pokemon Trainer’s Pokemon as separate characters) and we got some fighters replaced and some altogether new fighters, but the most interesting of these was the inclusion of Metal Gear Solid’s Solid Snake and long-awaited arrival of Sega’s mascot, Sonic the Hedgehog.

The hype for this game was ridiculous, ever since E3 2006 and I don’t think I have seen that kind of hype and excitement for a game in since besides possibly the wait for GTA V or Pokemon X & Y. I think the game delivered on the hype for the most part with most fans saying that the game was the best entry in the series and it was also one of the highest selling Wii games too.

The only thing this intro is missing an epic announcer saying the name of the game… That and original cut-scenes. 😛

How This Series Affected Me

To say that I love the Smash Bros. series would be an understatement, I ADORE this series. Besides the days when I played GoldenEye, Perfect Dark and the Mario Kart and Party games, this game series would be the one that provided me with my favourite multiplayer experiences. There is something so satisfying about taking several Nintendo characters and pitting them up against each other in combat. It is an adrenaline-fueled, chaotic and fun kind of experience that is hard to describe unless you’ve played it for yourself. Ever since I started with this game series around the year 2000 or 2001 I’ve been hooked. It was like the Avengers crossover of Nintendo video games (sure the Capcom Vs. series had already did a few crossover fighting games, but this was a different kind of beast altogether). Melee pretty much changed my life, I was obsessed and I was playing that game from the age of 12 til about 18. By the time Brawl came out I had blown up from all the nerdgasms I’d been doing, while I did miss the faster, more technical combat of Melee, Brawl had done so much more right and had online. Only problem was that I never played Brawl as long as Melee, in fact around two years in I sort of left it alone as I went into my hazy phase with video games. That being said, it is pretty much the only Wii game I go back to whenever I dust the old console off because it’s the only one I like that much.

The Smash Bros. series is now one that I adore just as much or possibly more than the Sonic series and that’s saying a lot coming from me. This series has yet to wrong me, it just delivers on the fun and entertainment factor by like 10,000! Just seeing the games, listening to the music or playing it just gives me an immense sense of satisfaction that not many other gaming franchises can.

The Future

super-smash-bros-wii-u-and-3ds-logoAnd now of course we have Super Smash Bros. for Wii U and 3DS coming out later on this year. To say that I’m hyped for this new entry in this series would be an understatement.

When this game was announced at E3 2011 I went mad with speculation just trying to think about how this game would turn out. But it wasn’t until E3 2013 when we got to the first look at the new game and holy crap it was a surprise and a half. The amazing trailer showed off Smash Bros. coming to the Wii U in glorious HD but also on the 3DS too. It was beautiful sight, but the real revelation was seeing Mega Man added as a fighter. I think the internet blew up with all the gaming nerds freaking out. And since then game director Masahiro Sakurai has been giving us fans on the game daily updates since then updating us on characters, stages, move-sets, items and so on, it has been a great time to be Nintendo nerd.

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These are the character-specific posters for the new combatants all complete with different styles.

At this current point in time we have 29 characters announced, details on the online modes, several stages shown for both the Wii U and 3DS versions and then of course there’s the release dates with the 3DS version coming out in the summer and the Wii U version coming out in the winter. Right now there’s a been a lot of information at this point in time, however there’s still a lot of time before the games are released, so I am really interested to see what information is released at E3 this year.

Here’s a beast trailer compilation:

So yeah those are my thoughts on the Super Smash Bros. series, it is a series that I can’t see my life without. It is chaotic, unique and a hell of a lot of fun. My excitement for the new games in this series have me freaking out, I have watched all of the footage for the game over and over and I am going out of my mind just trying to be patient. All I can say if you haven’t experienced this game series yet, try out one of the games I highlighted or buy the new games when they come out because the world of Smash Bros. is one of joy that no gamer should be without. 🙂

 
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Posted by on April 27, 2014 in Life, Media, Video Games

 

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Games I’m Looking Forward to in 2012: Kid Icarus: Uprising

Even though this game will be coming out in around a month’s time, Kid Icarus: Uprising is still a game I want to talk about. In the year 2012 I think it is clear that this game is one of the most highly anticipated titles of all games coming out due to the legacy of the games that have come before and the bold new direction that Uprising is heading in too.

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Since the game’s announcement back at E3 2010 I have been very interested in this game. From the first trailer I was hooked, I happened to see the trailer during Nintendo’s live stream but didn’t see that it was a 3DS title and mistook it for a Wii game that looked a little rough-around-the-edges. Even back then the game looked very impressive, colourful and vivid and when I found out it was coming to Nintendo’s current portable console I was so surprised at the amount of detail that was squeezed into the 3DS. But even beyond the graphics, I was interested in the gameplay that happened to be a far cry from the original game on the Nintendo Entertainment System. Rather than being an action platformer, the game had opted for an on-rails shooter type of game while flying through the air while on the ground it has an action adventure sort of side to it.

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One cool thing about Kid Icarus: Uprising is the fact that it that appeals to two types of gamers; the gamers new the world of Kid Icarus and the veteran fans who’ve been waiting for another entry in the series since the second game back in 1991. Most people picking up Kid Icarus: Uprising will probably be new to the series and won’t know of the history behind it, unless they did their research or got what little information that they could from Super Smash Bros. Brawl. For those not in the know here’s a small history lesson; the first Kid Icarus game came out in 1986, it was a 2D action platforming game with you taking control of Pit as he goes on a quest to collect 3 sacred treasures to save his world and rescue the goddess Palutena. While it had a mixed reception at release it gained a cult following and still has pretty big fan base. The second game in the series showed up on the Game Boy in 1991 in the form of Kid Icarus: Of Myths and Monsters and it was well-received at the time and many fans since had been waiting for another game for ages. So when Super Smash Bros. Brawl came out on the Wii in 2008 and gave us a new look at Pitt, the fans saw it as hope for a new game to be made… Luckily Nintendo decided to pull this franchise out from the old gaming library.

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For me my knowledge of the Kid Icarus series is mainly research-based. I first encountered something relating to Kid Icarus in Super Smash Bros. Melee in the trophy section seeing a trophy of Pit and reading the information that came with it. So then a few years down the line Super Smash Bros. Brawl was announced at E3 2006 and in the trailer we had a completely new version of Pit to play as in the game. His new look was completely different from his past incarnations on the NES and Game Boy. Only after that trailer was I truly interested in Pit’s past and I checked it out on Wikipedia, and it was after my research that I learned about the significance of the franchise. So fast forward to E3 2010 to when the first trailer for Uprising came out and I saw that he had the same as he did in SSBB. I thought this couldn’t be a coincidence. So then I did some more research and found out the main man behind the Kirby and Super Smash Bros. series’, Masahiro Sakurai had created another company, Project Sora to craft this game. And since that point my interest in Kid Icarus: Uprising has always stuck.

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Above you can see the art style that Pit adopted in Super Smash Bros. Brawl which was carried over into the new Kid Icarus game.

I must have watched the first trailer for Uprising at least 10 times. I thought the music, gameplay and visuals were incredible. From the first trailer we saw that the game would have two main styles of gameplay: on-rails shooter taking out enemies while flying through the air and action adventure way of things when you are on the ground in full control of your movements. We also saw that he’d take on enemies from a distance by shooting them or engage in close range combat with melee attacks using weapons, but one of the highlights was seeing he massive boss battles.

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Since 2010 the information for Kid Icarus: Uprising has been coming continuously in the form of videos, screenshots and interviews. We learned that Pit could charge his attacks while shooting in the air or how in ground combat he has a variety of moves to dodge and avoid enemy attacks. We also discovered that Pit was able to have different types of weaponry to attack enemies with including bows, claws, blades and others with different advantages and disadvantages, there’s also been the confirmation that the level’s difficulty can be increased collecting hearts from defeated enemies. And one key aspect that surprised me about the game wast he inclusion of multiplayer via Wi-fi for 6 players to fight in Team Deathmatches or Free-For-Alls using standard fighters, with losing players given the chance to plays as Pit or Dark Pit. With all of the stuff going on with the main story mode I didn’t think that the developers could add a multiplayer mode to this already full-looking game and then there’s also the AR cards that have mini games you can play using the 3DS’s augmented reality features.

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This game has been delayed from its original release point of 2011 to the first quarter 2012 and while a lot of fans were initially gutted about that, if anything the delay has only increased the hype for the game. And from what most games journalists and gamers who have tried th game say that the controls are a tad questionable, most people either have said that the game overall works or after adjusting to the game’s control scheme that everything falls into places with all of the beautiful visuals. Even if controls are an issue for some gamers the game will have the Circle Pad Pro to use instead if the extra circle pad is necessary for your needs. Masahiro Sakurai has put a lot of work into this game and it is very apparent and since this man the legend behind the Kirby series as well as the Super Smash Bros. series too, so he does have epic powers and I trust him.

Whether fans will be able to accept these massive changes to the series’ formula will remain to be seen but there is no reason why this game shouldn’t be successful. Kid Icarus: Uprising is one of the first games to come from Nintendo that wasn’t just another Mario or Zelda title, it is a part of games series that was long forgotten until Smash Bros. brought Pit back to the world of gaming and then Nintendo gave the series a new coat of paint and a new game for a new game system. Hopefully Kid Icarus: Uprising is the start of something and will open doors for other forgotten Nintendo franchises like Pikmin, F-Zero, Star Fox and so on. March 2012 couldn’t come sooner.

 
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Posted by on February 22, 2012 in Media, Video Games

 

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