Howdy peeps and welcome to Day #2 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is another Sonic game! What are the odds eh? Since we had Sonic 1 yesterday I think we should talk about the sequel Sonic 2 for the Sega Master System/Game Gear.
This was another game I didn’t own but it was available to me via my cousin’s Sega Master System.And again after I unlocked the game in Sonic Adventure DX: Director’s Cut on the Nintendo GameCube I got to relive some memories.
Sonic the Hedgehog 2 (8-bit) for the Master System came out in October 1992 and while it shares some similarities to the 16-bit version, there also many differences too. The game is still a 2D platforming game where you have to advance from left to right collecting rings, defeating enemies and avoiding hazards to get to the goalpost at the end of the level. You still have to go through 3 acts where the first 2 are levels and the last one is a boss encounter and there are still power-ups to collect in levels too.
There’s no Spin Dash in this game due to the fact that it was released before the Genesis version. Uniquely, this game includes levels in which Sonic must ride a mine cart, and a hang glider, the latter under full player control and a reasonable simulation of physics. There is also a large bubble in underwater levels which raises Sonic upwards until he hits a ceiling, enemy or obstacle.
At the end of Acts 1 and 2 of each level, a panel is spun, with a reward given based on what it lands on:
- Robotnik: No prize. This panel comes up most often in the game.
- Ring: 10 rings added to final ring tally. Usually obtained by having a ring count that is a multiple of ten.
- Sonic: Extra Life
- Tails: Continue
Item boxes are largely the same as the first game and Chaos Emeralds are scattered throughout the stages, again like the predecessor. Each is found in the second act in each of the first five zones. If the player collects these five and then destroys Mecha Sonic (called the “Silver Sonic” in the English manual) in the sixth zone, the sixth is awarded and the player may access the final stage (Crystal Egg Zone), the third act of which Dr. Robotnik is faced in a climatic boss battle. Players able to complete the full task are rewarded with the game’s “good ending”; for those who fail to collect all of the Emeralds, play ends after Mecha Sonic’s destruction with a more downbeat end sequence (in which Tails was not rescued).
Ah Sonic 2 for the Master System, my memories of playing this game was again a mixture of fun and frustration. I have to say that this game was more enjoyable than Sonic 1 because of the better level design and overall structure. Though it is those same aspects that made this game a little annoying at times too. I wasn’t keen on the mine cart sections and since the screen was so close to Sonic it was hard to tell what was coming up and lead to some unfortunate accidents and deaths. And lastly the presentation was good both in the visual and audio sense as far as 8-bit games go.
In conclusion Sonic 2 for the Sega Master System/Game Gear is a game that is MUCH better than its predecessor with better structure and gameplay. However my enjoyment of this game is limited to short bursts and isn’t one I’d return to that often. Plus I can’t help but compare this version of Sonic 2 to the Mega Drive/Genesis counterpart which is one of my favourite games ever. This 8-bit version just can’t compare, but it does have some unique elements that make it special. Again this a game is only one to play it if you’re a die-hard Sonic fan.
Well that is another game review done, just 28 games left to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀