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Month of Nostalgic Video Game Reviews 2 – Sunset Riders

Howdy peeps and welcome to Day #18 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one I remembered  from my childhood but couldn’t remember the name up until last year. It was a western is Sunset Riders!

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Sunset Riders was a side-scrolling run-and-gun style shoot-’em-up released in arcades 1991 and then for the Super Nintendo and Sega Mega Drive/Genesis in 1993. The game, which is set in a fanciful version of the American Old West, revolves around four bounty hunters who are out to claim rewards given for eliminating the most wanted outlaws in the West. At the beginning of each stage the player is shown a wanted poster, showing the criminal, the reward for stopping them, and the line “Wanted dead or alive”.

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When it comes to gameplay you can play as one of four bounty hunters, with their own firearm type. In the 2-player version, each player can choose the character they want to control before starting the game, while in the 4-player version each set of controls is assigned to one specific character. The game’s controls consist of an eight-way joystick for moving the character and two buttons for shooting and jumping. The player’s gun has unlimited ammunition. The player has the ability to jump, slide and shoot ahead and upwards. In the case of being on upper levels, the player can can shoot downwards (diagonally or vertically) while crouching.

There are three types of hidden items. All of the gun power-ups are lost when you’re killed. And lastly there’s a total of eight levels. If the boss is defeated by two or more players, the reward is awarded to the player who deals most damage on the enemy. In addition, there are two bonus rounds, one after Stage 2 and the other after Stage 5.

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I can remember the days playing Sunset Riders, those were some interesting gaming sessions. Most times I played this game was at my mate’s house in the morning before school. Was a random time for gaming but it was the only occasion when we played it. But I remember this game pretty well from my childhood, the cowboy setting, all the running and gunning whether it was on foot or on horse it was a blast. I remember the gameplay being pretty crazy and chaotic but always great with a second player. That was the only way to have a really good time with this game because going solo while entertaining only got me killed a lot faster.

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So in conclusion Sunset Riders was a good game on the SNES, in recent years I’ve found out that it was a pretty popular game on the system. And that’s totally understandable due to the cool as hell gameplay, western setting and multiplayer fun. I’d say give it a try if you want some shoot-em-up fun!

Well there’s another game review done only 12 more to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

 
 

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Month of Nostalgic Video Game Reviews 2 – Super Bonk

Howdy peeps and welcome to Day #16 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one I came across randomly while on an aeroplane but never forgot, and the name of the game in question is Super Bonk!

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Super Bonk was a platforming game released in 1994 for the Super Nintendo and it is the fourth game in the series of Bonk games.

I’m not quite sure if this game has a story of any kind, I mean Bonk just appears in the game, smiles and goes about his business. He moves from place to place and there’s nothing indicating that there’s anything major going on in the plot department, and for a platforming game that’s standard fare.

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As for gameplay you take control Bonk and move through levels collecting smiley faces, butterflies and candy while avoiding hazards and enemies or you can choose to attack enemies if you’re feeling hardcore. Bonk can jump, attack with his head, climb walls, ascend waterfalls and swing off of poles. Bonk comes in three sizes; Little Bonk, Normal Bonk and BIG Bonk. Not only does his size vary but the transformations he takes on are numerous too. Giant crabs and huge ostriches are just two of them. The forms Bonk takes on give the game more variety. The stages give Bonk the chance to swim in giant heart arteries, float in lunar pyramids and fly through the solar system.

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Wow Super Bonk, such a weird-ass game! As I mentioned before I first game across this game while on a plane, I was actually going on holiday to Dominica and this game was one of the ones on offer. Both me and my sister played it and I can remember that the both of us were happy and stunned but what we played. There we were playing as this bold-headed cave boy who hit enemies with his head, collected candy that changed his size and ate meat that gave him crazy power-ups that changed his look completely. It was some funky stuff. I think what we were really taken back by was the massive meat power-up that turned his head into a heart-looking shape and if you were in big form you got a reptile bottom half and it looked so unnatural. The graphics were nice and colourful and very in line with some other games I’ve seen on the SNES at the time and the music has that classic 90s quality to it, some it sounds very cheesy and upbeat but it works for the game and some it I still remember from the time I was young.

After revisiting the game recently I’ve noticed that Super Bonk really does fall into the category of easier platforming games like the Kirby series. That’s not to diss Kirby or to say this game’s not tricky. There’s definitely fun and variety to be found here.

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So in conclusion Super Bonk was and still is a strange game. As a platformer it’s not too bad but its visual style and power-ups are some of the most bizarre and creepy things I have ever seen. But I think that’s what makes it so funny and memorable. Give this one a try if you wish to see a weirder side of gaming from the 90s haha.

Well there’s another game review done only 14 more to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

 
 

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Month of Nostalgic Video Game Reviews 2 – The Simpsons: Bart’s Nightmare

Howdy peeps and welcome to Day #14 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one of the strangest games I came across on the Super Nintendo and was a pretty funky game overall, today its all about The Simpsons: Bart’s Nightmare!

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The Simpsons: Bart’s Nightmare was a game released in for the US in 1992 and then for Europe and Japan in 1993. It was released to the Sega Mega Drive/Genesis and the Super Nintendo Entertainment System but we’ll only be focusing on the SNES version.

The game follows Bart Simpson as one night he falls asleep while studying and when awakens he finds himself in a strange new world full of weird and unnatural happens. The aim of the game is for Bart to collect the lost pages of his homework and progress through the various levels to keep the homework pages and eventually return to reality.

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The game takes place in two parts. The first part is set on a street referred to as Windy World and the other part takes place in the various mini games you tackle when you grab pages of your homework. While on the street you walk along trying to avoid enemies including mailboxes, basketballs, old ladies and buses to name a few. Bart can jump, spit a projectile and blow bubblegum to attack his enemies. Strange things can happen on that road like Lisa turning you into a frog or old ladies blow kisses to ya (that can turn you back to normal if you’re in frog form) or Principal Skinner occasionally appears and tries to dress Bart in his Sunday school, etc.

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When a page is found you jump onto it, you’ll then shrink down on the page and have to choose one out two randomly chosen mini-games hidden behind coloured doors. You must play a mini-game and retrieve a lost page of Bart’s homework. The doors and games are:

  • The green door: Bartzilla, where Bart must stomp through the streets of Springfield and destroy the army with fire breath and visual lasers. After being zapped by a shrink ray, Bart climbs the Springfield State Building and fights “Homer Kong” and “Momthra.”
  • The violet door: A journey into Bart’s blood stream, where Bart must use an air pump to inflate and destroy germs. After collecting 5 atoms when the page is visible, the player wins. This mini-game has a cameo appearance from Smiling Joe Fission (a character from the first-season episode “Homer’s Odyssey”).
  • The yellow door: Itchy and Scratchy, where Bart is being attacked by the “team up” duo, as well as various other household objects that become enemies (the oven shoots fire, the telephone explodes, Marge’s picture drops eyeballs, Pyro-Vacuums etc.) All fire-based attacks are instantly fatal, with Bart crumbling to ashes. This is the only mini-game divided in two; Bart must play one half first and the other half next.
  • The blue door: Bartman, where Bart flies over Springfield as a superhero. Along the way he fights many bosses, including Sherri and Terri in a hot air balloon, Barney Gumble on a pink elephant, Waylon Smithers in a blimp (you face him twice), and eventually Mr. Burns in a biplane. Besides the enemies, Bart must avoid clouds of radioactive gas. Bart also receives soda bottles from Apu on a magic carpet in this level, which serve to raise his energy bar.
  • The orange door: Indiana Bart, where Bart must make through the balancing columns in “Temple of Maggie”.

The game ends when Bart loses all of his Zs (Windy World will be covered in a white fog, suggesting Bart is about to wake up) and takes damage one more time, or if he accomplishes all the mini-games.

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Man, The Simpsons: Bart’s Nightmare was probably the first Simpsons game I played and was the strangest one. When I was younger this game used to freak me out a little, I think it was due to the strange nature of the dream universe that Bart was cruising through, some of the locations in the mini games were right weird and the music didn’t help either. My mate got pretty far in the game whereas for me I couldn’t get too far because wasn’t sure what to do. I’d normally accidentally find a mini game, then get stuck and fail. 😛 I recently got a hold of it and it was the first time I’ve played in since around 1997/8 and I got so much nostalgia from the game, I felt like I was young all over again. The game is pretty funky but very much in the vein of The Simpsons show with all the characters and other visual and audio references that show up. I finally got to see it a little further into the game than before, however I still suck at the game as I can’t seem to get any pages at all. I blame the fact that I’m playing on an emulator and don’t have a proper controller to play the game the right way haha.

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So in conclusion The Simpsons: Bart’s Nightmare was a pretty crazy game, it was strange and unnatural but very fun with the variety of mini games available along with some nice visuals and strange yet enjoyable music. I’ve only recently rediscovered it so I’ll be having some fun for a while, if you find a copy of the game give it a try! 🙂

Well there’s another game review done only 16 more to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

 

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Month of Nostalgic Video Game Reviews 2 – NBA Jam

Howdy peeps and welcome to Day #12/13 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. We’re once again one day off but I’ve had a lot of uni stuff to do. Anways moving on… Today’s game is one the best sports related games from the 90s, it was awesome, badass and totally mental, I am of course talking about NBA Jam yo!

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NBA Jam was a basketball game released in 1993 and was released for the arcade and got several console ports too, but the version I’ll talk about today is the Super Nintendo version.

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A key feature of NBA Jam is the exaggerated nature of the play – players jump many times above their own height, making slam dunks that defy both human capabilities and the laws of physics. There are no fouls, free throws, or violations except goaltending and 24-second violations. This meant the player is able to freely shove or elbow his opponent out of the way. Additionally, the game has an “on fire” feature, where if one player makes three baskets in a row, he becomes “on fire” and has unlimited turbo and has increased shooting precision. The “on fire” mode continues until the other team scores, or until the player who is on fire scores 4 additional consecutive baskets while “on fire.”

The game is filled with easter eggs, special features and players activated by initials or button/joystick combinations. For example, pressing A five times and right five times on any Sega Genesis controller would activate “Super Clean Floors”. This feature would cause characters to fall if they ran too fast or changed direction too quickly.

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Ah NBA Jam was one of those games that you could just play with your friends and have endless amounts of fun with. I used to play this after school and during the summer with my school mate and it was some epic and funny times. The games over exaggerated style just made for some funny situations, making slam dunks were awesome and when the players were on fire that was so kick ass stuff too, but sometimes me and my mate would just spend most matches hitting each other haha. The presentation was great for this game because of the great art and animation, seeing plays get knocked down, make epic slam dunks and smash the glass above the basketball hoop was just brilliant. And then there’s that wicked music and sound effects which worked really well. But one of the features about the game worked really well was the announcer. The quotes he’d come out with were incredible, memorable and hilarious and they ranged from “He’s heating up”, “He’s on fire” and “Boomshakalaka!” The last one was my favourite, it was one of those words that was so 90s!

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So in conclusion NBA Jam was and probably still is the best sports-related game I have ever played. It was one of the most unrealistic sports games I’d ever played, but the gameplay more than made up for it with its free and unconventional style and it was a very enjoyable experience especially with friends. If you can find a copy of this game then give it a try its badass!

Well there’s another game review done only 18 more to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

 
 

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Month of Nostalgic Video Game Reviews 2 – Killer Instinct

Howdy peeps and welcome to Day #11 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one that I came across by chance and was one of the fanciest and coolest fighting games from the 90s, ladies and gents I present you Killer Instinct on Super Nintendo.

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Killer Instinct was a fighting game released for arcades in 1994 and then got its console ports on the Super Nintendo Entertainment System and Game Boy in 1995.

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Killer Instinct plays like many other fighting games, in which the player controls a character in order to beat an opponent in a one-on-one encounter. The game borrows the attack set of Street Fighter and is also inspired by the finishing moves from Mortal Kombat. There are also several features that distinguish it from other franchises:

  • A double energy bar: instead of winning two rounds, each player has two bars of energy. If a character finishes with his or her opponent’s first life bar, the fight stops and resumes like a round, but the winning character still keeps whatever amount of energy he or she had at that moment. The player who depletes his or her opponent’s second life bar wins the bout.
  • Automatic combos: rather than press the necessary buttons in order to deliver the individual attacks that form a combo, in Killer Instinct the combos are automated and can be enabled by inputting a determined button or special move.
  • Finishing moves: Similar to Mortal Kombat‘s Fatalities, each character has at least two moves known as No Mercy (Danger Move in later revisions) in order to finish the opponent. One of these No Mercy moves can be executed at the end of a combo (which is labelled as an Ultimate Combo), when the opponent’s life bar flashes red (when his or her second bar is going to be depleted), although it uses a different combination of movements. Another finisher is the Humiliation, that forces the opponent to dance (the dance style depends on the character), but this can only be used if the player has his or her first life bar. Unlike the Fatalities, however, the Killer Instinct’s finishing moves do not feature brutality or dismemberment.
  • Ultra Combo: Another finisher; it operates like an Ultimate Combo, though this one allows the character to deliver a long string of hits as the combo finisher instead, usually surpassing 20 hits, and can sometimes reach upwards of 80 hits.
  • Combo Breaker: The player who is being caught in a combo may break out of it by performing a combo breaker move. The combo breaker is a designated special move of the player’s character. A combo can be broken at either the auto-double or linker stage. To successfully break an auto-double, the player must use the breaker move at a strength lower than the auto-double itself (i.e. for a player to break a Medium auto-double s/he must use a Quick breaker). The combo can also be broken at the linker stage. At this stage the player can use any strength of breaker, making long combos a risky affair. Also, after performing a combo breaker, a white starburst will appear at the tip of the breaker’s health bar, enabling advanced versions of some special moves that require a different command (e.g. Jago, instead of a regular green fireball, can shoot a red fireball).

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My memories of Killer Instinct are not as vivid as some of the other games I’ve mentioned in previous posts, but what I do remember is that this game was some really hot stuff back in the 90s. I think I had two sets of friends that owned this and when we’d get to have session it’d always be so chaotic. This was Mortal Kombat but with a slightly swifter pace, stranger characters and even better gameplay. Now let me say this now, I loved Street Fighter and Mortal Kombat as a kid, I played the hell out of those games, however, Killer Instinct came across as a game that meshed the two of them together with a few upgraded features which made it a blast to play. The visuals were good and the music was good too, I liked the characters too as they all looked so varied and interesting. The ultra combos were so flighty and looked so flashy and the stage deaths were cool brutal and hardcore. The more I think about it the more I see this as a spin-off from the Mortal Kombat game series, this game had a similar style of animation and art direction and the gameplay was brutal and violent too. I guess that’s why I took to this game so well haha.

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These are my two favourite characters, I used these two all the time. Why? Because they looked awesome! XD

So in conclusion Killer Instinct was a game that had taken what was already available in the world of fighting games and made it even better. It is slick, unique and though similar to Mortal Kombat and Street Fighter, Killer Instinct felt like it was in a league of its own and it was truly one of those exceptional games from the 90s that is forgotten in history and nostalgia. If you ever come across this game then give it a chance, it’s some good stuff yo. 🙂 

Well there’s another game review done only 19 more to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

 
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Posted by on April 11, 2013 in Game Reviews, Media, Reviews, Video Games

 

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Month of Nostalgic Game Reviews: Street Fighter II

Howdy ladies and gents and welcome to Day #18 of my Month of Nostalgic Game Reviews where I’ll be giving you reviews of some of my most nostalgic video games from my childhood. And today we have another game that is the definition of the word “classic”, back in the 90s everyone was all over this game, it was big and left behind a legacy that was massive! Its the legendary fighting game that everyone’s played, Street Fighter II.

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While no one who what the deal was with the orignal Street Fighter game, after Street Fighter II came out, everyone knew what the deal was with that game. From the arcades to your home consoles this was a big deal when I was younger and I remember playing this game and talking about it with my friends for ages. Sales of Street Fighter II exceeded $1.5 billion and the video game console ports on the Super NES and Mega Drive sold more than 14 million copies! See those are some badass numbers yo. So what makes this game so fancy? Well read on and find out.

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So Street Fighter II is a fighting game developed by Capcom, it was first released in 1991 in arcades and then the later updated versions followed in 1992 and later years. Following the elements that were put in play in the original Street Fighter, You fight one-on-one in a series of best-two-out-of-three matches, where the objective of each round is to deplete the opponent’s vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, then a then its a draw and additional rounds will be played until sudden death. After every third match in the single player mode, the player will participate in a “Bonus stage” for additional points, and these ranged from breaking down a car to breaking oncoming barrels.

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Like in the original, the game’s controls uses a configuration of an eight-directional joystick and six attack buttons. You’d use the joystick/d-pad to jump, crouch and move the character forwards or backwards and guard from enemy attacks. There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like the first game you can perform special moves by inputting a combination of directional and button-based commands. SF2 also introduced new characters to play as, Ryu and Ken returned from the first game while we were introduced to six new characters Chun-Li, Guile, Blanka, Dhalsim, Zangief, and E. Honda. There was also four non-playable bosses in the form of Balrog (M. Bison in the Japanese version), Vega (Balrog in the Japanese version), Sagat, (the final boss in the original Street Fighter) and M. Bison (Vega in Japan).

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Now I first played Street Fighter II on my Sega Mega Drive which was Champion Edition I think, and it was one of my favourite games! I loved playing as Ken, Blanka and E. Honda , they were my best characters and I would spend ages trying to beat single-player mode, I only ever done it with E. Honda and Blanka. The graphics for the game looked great, it was totally colourful and well-animated and the music in this game was amazing! Ken’s theme is my favourite ever! That song alone sends me into a nostalgic fit. 😀 Everything about this game screams out nostalgia and it was one of the few fighting games I have good memories with (besides Mortal Kombat II). I never played an old Street Fighter game again until I got Super Street Fighter II on Virtual Console on my Wii back in 2010 and it was very different from the old Mega Drive version I had because it moved faster and had more characters, after that I wasn’t so keen on playing it so I left it (I guess that’s because I don’t enjoy fighting games these days as much as I did when I was a kid).

In the end Street Fighter II is one of the biggest games in history for a reason. It was well-received by gamers and critics, sold insanely well for Capcom both in arcades and in home console ports too and it also made fighting games popular and basically set the standard for the genre. It is a mandatory game for any fighting game fans, and  would easily recommend it even if you’re not that into fighting games, it is 90s nostalgia at it’s finest, so pick up a version of SF2 and have some fun!

Well there’s another game review done people, remember to come back tomorrow for some more gaming nostalgia! 😀

 
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Posted by on November 18, 2012 in Game Reviews, Media, Reviews, Video Games

 

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Month of Nostalgic Game Reviews: Jurassic Park

Howdy people and welcome to Day #15 of my Month of Nostalgic Game Reviews where I’ll be giving you reviews of some of my most nostalgic video games from my childhood. So today we have reached the halfway point and I’ve shared some interesting game experiences with you lot so far and it’s only going to get better from here. Today’s game comes from the SNES and it was one of the coolest, funniest and scariest games I played when I was a kid, ladies and gents I give you Jurassic Park.

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Now everybody remembers Jurassic Park from the 90s right? You know that awesome dinosaur film from Steven Spielberg which is one of the biggest and most awesome films in the history cinema? Yeah of course you do… Unless you don’t, if so for shame, just leave now haha. But anyway it was a big deal in the 90s and like most films there was a ton of tie-in video games to come with the film’s success.

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So Jurassic Park was an action adventure game released in 1993 for the Super NES. The game was viewed from a top-down perspective when playing outside in the open world area, however when you enter a building the view would shift into a first-person perspective. In the game you got to play as Alan Grant, and the objective of the game is to complete certain tasks in order to escape, such as clearing a raptor nest of eggs, and turning the generator on in a utility shed, allowing for opening and closing of gates and the like. Communication ports set up around the island allow characters in the game to communicate advice to the player, though some advice is deliberately malicious. The game had no map so navigation was hard; the game’s overall difficulty was pretty harsh and there was no save feature which meant you had to beat the game in one sitting which would be pretty difficult.

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When it comes to memories with Jurassic Park all I can say that this game takes me back. Even though I never owned this game, I played it enough times at my friend house after school to remember exactly how it sounded, how it looked and how it played. I never really got that far in the game and that was for three main reasons; 1) I didn’t really know what I was doing. 2) It was really hard. And 3) I was afraid, pure a simple. I just walked around most times, getting lost and shooting dinosaurs, until one of the large dinosaurs came along and I panicked like hell until I was killed. I also hated the first-person sections; just seeing the velociraptor pop up from being a door scared the life out of me. It was easy to get lost in the game and most times I would walk around aimlessly until death came and took me away haha. What I did love was running into the electric fence and watching the death animation, I don’t know why but I found it hilarious. 😀 I also loved the way the game looked and the soundtrack was so incredible and catchy, I remembered that sound completely since I was like 7 years old and I’m 22 at the moment. That’s how good it was!

In conclusion while the end is a little disappointing and the collecting of the dinosaur eggs can be a little tedious, there is a lot of fun to be had with Jurassic Park on the SNES. The graphics are awesome, the game play is nice and varied and the soundtrack is kick ass! If you’re’ a fan of the films then you’ll appreciate the subtle references and should have a fun time with this game.

Okay so that was the fifteenth review done, can’t believe we’ve made it to the halfway point already. I’m pretty interested myself to see where we go from here. 😀

 
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Posted by on November 15, 2012 in Films, Game Reviews, Media, Reviews, Video Games

 

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Month of Nostalgic Game Reviews: Donkey Kong Country

Howdy ladies and gents and welcome to Day #9 of my Month of Nostalgic Game Reviews where I’ll be giving you reviews of some of my most nostalgic video games from my childhood. And today’s game really is the definition of “classic!” It is one of the best games on the SNES, I loved it as a kid and I’m still playing in present day, of course I’m talking about Donkey Kong Country!

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Ah yes Donkey Kong Country, this is the definition of my childhood. Along with Sonic 1-3, Super Mario World, Street Fighter II and Mortal Kombat II, this game was one of the key games that shaped me as a young player of video games. Obviously if you’re old enough to remember this game when it was out you know about how great this game is, but if you weren’t around for the 16-bit generation of gaming you may be asking, “What’s so great about this game?” Well allow me to explain.

So DKC was a platforming game released in 1994 for the Super Nintendo Entertainment System and was developed by the legendary games developer, Rare (a company responsible for epic games like Killer Instinct, GoldenEye 007, Banjo-Kazooie and Perfect Dark).

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In the game you take control of Donkey Kong and his then-new cousin Diddy Kong as you venture through 40 levels in order to take back your banana hoard from the Kremlings. The player could take control of either Kong throughout the each level, Donkey was all-powerful but pretty slow, whereas Diddy was faster and more agile but not as powerful. If you got hit by an enemy you’d be reduced to one Kong and would have until you found a specific barrel in order to release them into your team again, and if both of you got hit then you’d lose a life. As with most platforming games you’d head through levels defeating enemies, avoiding pitfalls and hazards. In order to defeat enemies you could roll into them, jump on them or throw a barrel at them. As for the levels themselves they were all different from each other offering up a great deal of variation and the way you traversed through levels changed a lot from swimming to riding in mine carts to launching out of barrel cannons to swinging from vine to vine. Also in the levels were secret areas to unlock and bonus games to play in order to get more bananas and get extra lives.

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There was also a world map that you’d venture through and along the way you’d have save spots and another area where you could warp back to a previous area. Also at the end of each specific zone you’d fight a boss, all of which require a different strategy than the last. And lastly there’s also the animal helpers you can take control of in order to advance through the game and they were Rambi the Rhino, Expresso the Ostrich, Enguarde the Swordfish, Winky the Frog, and Squawks the Parrot. They all had different attributes and also had bonus games.

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For me this game was just a blast to play. From the time you boot up the game and see that awesome intro with Donkey Kong and Cranky Kong, you know you’re in for a good time. It has to be one of the best intros to any game ever and I love the nostalgia factor. While I was never really that good at platforming games, I always enjoyed the thrill of running around collecting bananas, swinging on vines and beating up enemies on Rambi the Rhino was frigging awesome. This game was fun playing solo, but got a hell of a lot more fun when playing with a friend in two-player mode when one of you want to play as Donkey and the other wants to play as Diddy. Playing this game cooperatively was DKC at its best in my opinion. Though this game was a very frustrating experience because one key thing… THOSE FRIGGING MINE CART SECTIONS! Holy man, that part of the game I could never get past because it was precise and cruel, it plagued me as a kid and it took me until the age of 21 to pass that section when I got the game on Virtual Console on my Wii two years ago.

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I always remembered how great this game looked and how brilliant the soundtrack was. Graphically the game was so detailed because of the pre-rendered 3D graphics which was a big deal at the time. And the soundtrack was one of the key aspects that made this game so memorable, from the introduction to the first level to those underwater sections, it was all so good and a good few of these songs have been used and remade in later Donkey Kong games. Even after I hadn’t played for years, when I got the game again in 2011 it was like time hadn’t passed, the game still holds up pretty well. DKC was highly praised and sold very well and is regarded as one of the best games ever by many fans and critics and without this game we wouldn’t have gotten Donkey Kong Country Returns on the Wii a little while ago.

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In conclusion Donkey Kong Country is just a game of awesomeness, it’s a game with a legacy for a reason. It’s graphically awesome for a 16-bit game, the soundtrack is one of the best in gaming history and obviously the gameplay is unique, challenging and most-importantly fun. This game is mandatory for any fans of platforming games and in a way I would seriously urge anyone to play this game, even if you don’t finish it, just play it. This is an adventure you shouldn’t miss out on!

Well that’s another review sorted, come back tomorrow for another review and don’t forget to drop me a comment about any of the games I’ve reviewed yo 😀

 
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Posted by on November 9, 2012 in Game Reviews, Media, Reviews, Video Games

 

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Month of Nostalgic Game Reviews: Super Mario World

Howdy ladies and gents and welcome to Day #2 of my Month of Nostalgic Game Reviews where I’ll be giving you reviews of some of my most nostalgic video games from my childhood. And today we have a game of legendary status; Super Mario World!

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Now does this game really need an introduction? I mean if you know who Mario is then you would have played this game at some point or at the least heard of it. If you have done neither then all I can say is shame on you. Super Mario World was released for the Super Nintendo Entertainment System in 1990 in Japan and then released in 1991 and 1992 for North America and Europe. And when this came out it blew the world up! It sold millions, got rave reviews from fans and critics and it even got a TV show based on the game too. How games get that kind of success that quickly? Not many I can tell you that. This game is noted as not only one of the best platforming games ever, but one the best games ever. Besides Super Mario Bros. 3 on NES most fans of the series say that this is their favourite Mario game of all time. I too think this my favourite Mario game of all time and now I shall tell you why the game kicks so much ass.

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Basically Super Mario World took the gameplay elements from the previous Mario games (Super Mario Bros., Super Mario Bros.: The Lost Levels, and Super Mario Bros. 3), but then times the awesomeness by 10 when Nintendo brought Mario into the 16-bit era on SNES with high-quality graphics, new and improved gameplay and an amazing soundtrack too. In this game you had to venture across Dinosaur Land to save the place from Bowser and the Koopalings, rescue Princess Toadstool (aka Peach), again and rescue Yoshi’s friends. And speaking of Yoshi, in Super Mario World we’re introduced to a green dinosaur known as Yoshi who would become Mario’s long-term partner from then into many future games, but more on him in bit.

On the gameplay front this game introduced so many new and interesting mechanics. Well for starters you got to navigate through the game using a massive map and a level playfield. And while you still had to run from left to right destroying enemies and avoiding obstacles, Mario had a new spin jump, could throw Koopa shells in the air and had a new cape power-up that allowed him to fly. And with the addition of Yoshi, Mario could ride him and he could also eat enemies too. Graphically speaking the game is beautiful. The visuals are filled with great animated sprites, a vivid colour pallet and simple yet effect art style full of character and variation from level to level. It really is one of the prettiest games from the 16-bit era of games. When it comes to the music it is just as great as the visuals, veteran and legendary composer Koji Kondo. The songs he created in this game are so classic and catchy and have been remixed and updated in several Mario games since and it’s one my favourite aspects about Super Mario World.

I have fond memories of this game. I never had the pleasure of owning this game when I was young because I owned a Sega Megadrive but I did get to play the game at a few of my friends’ houses. I still remember sitting in front of a SNES with the visuals and sound entering my mind filling me with happiness. Super Mario World back when I was young was one of the best experiences I had as gamer; it was addictive, colourful and great to play with a friend in co-op. After many years I finally got a hold of this game on the Wii’s Virtual Console in 2010 and while I still can’t play older Mario games very well I still loved playing for the sake of nostalgia. It was so good!

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In the end Super Mario World is just a great game, fact. It is platforming 101 for games developers looking for a good example to look at. The game plays, looks and sounds awesome and in truth it’s like one of those games that’s a rite of passage for people who play video games, it’s mandatory. For those of us old enough, this was our childhoods and it’s one of those games you look back on with great nostalgic memories. If you have yet to play this game then go get on Virtual Console and get playing! It’s totally badass! 😀

Well hopefully you enjoyed that review, there’s much more on the way. Drop me a comment and let me know your thoughts in the comments below! Until the next game review, laters!

 
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Posted by on November 2, 2012 in Game Reviews, Media, Reviews, Video Games

 

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