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Update to One of My Previous Month of Game Reviews…

Hi people just thought I let you that one of the games I reviewed for month of nostalgic game reviews has been updated. Basically one of the games I reviewed was Fifa 94 for the Sega Mega Drive, but what I discovered around a few weeks later was that it was actually the wrong game. The actually game I used to own and played again recently was in fact Fifa 95. After having a nostalgic play of the game recently I realised that it was that game that I owned and not Fifa 94.

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So I’ve updated it just to make sure we’re technically correct and telling the truth about my history with video games haha.

Here’s the link to the Fifa 95 review if you want to read it: https://hypersonic55.wordpress.com/2013/04/13/month-of-nostalgic-video-game-reviews-2-fifa-95/

 
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Posted by on May 25, 2013 in Media, Video Games

 

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Month of Nostalgic Video Game Reviews 2 – Disney’s Aladdin

Howdy peeps and welcome to Day #17 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one of my favourite movie-tie in games, it was one a played a lot as a kid and it’s based on my favourite Disney film ever, today we’re talking about Disney’s Aladdin!

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This has to be one of the coolest game covers ever, I loved it as a kid.

Aladdin was a platforming game released for the Sega Mega Drive/Genesis in 1993 and it’s obviously based on the popular Disney movie that came out in 1992.

When it comes gameplay you take control of Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan’s dungeon to the final confrontation in Grand Vizier Jafar’s palace. The Sultan’s guards and also animals of the desert want to hinder Aladdin in his way. He can attack either close range with a scimitar, which can deflect certain projectiles, or long-range with a limited supply of apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues from a traveling peddler. Finding Genie or Abu icons enables bonus rounds. The Genie bonus round is a game of luck played for apples, gems or extra lives, and continues until the player runs out of Genie tokens or lands on Jafar. In Abu’s bonus round, the player controls the little monkey who has to catch bonus items that fall from the sky, but without touching any of the unwanted objects like rocks and pots.

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Ah Aladdin, this was one of those games I had fun times with but also had a lot of issues with because I lost so many times and couldn’t advance that far in it either. What I liked about the game was the fact that I was playing Aladdin in a video game, the amount of visual and audio references taken from the film was incredibly satisfying. It was fun to use apples to take out enemies or jump on camels or use black lamps to make enemies explode. It was just joyful. However the game was incredibly tricky, some of the enemies that threw knives just never stopped and you could die very easily if you weren’t careful. And I think I only got as far as the third level when I was kid, luckily I saw beyond that point but the problem was that it wasn’t me that did it, it was my school mate. Luckily I got to play it recently and the nostalgia was insane, I felt like I was seven years old again. I got a hold of the controls, learnt how to navigate the levels and even though it’s not overly hard, it’s still pretty tricky and can be a tad unfair at times with unavoidable attacks. Well at least I finally got past the third level and entered the dungeon level.

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In conclusion Aladdin for the Sega Mega Drive/Genesis is a pretty good platformer, it has a lot of great references to the film and features a lot of cool and inventive elements in its gameplay. For fans of the film I recommend it for not only the sake of nostalgia but also to have a little fun with one of the best games in the Mega Drive/Genesis library.

Well that’s another game review done, just 13 days left to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

 
 

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Month of Nostalgic Video Game Reviews 2 – Out of This World (Another World)

Howdy peeps and welcome to Day #15 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one of the most creepy and different games I came across in the 90s, today we discuss Out of This World (Another World) for the Sega Mega Drive!

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Out of This World was a platform game originally released for the Amiga, Atari ST in 1991, it later got ported to several other consoles in 1992 including Apple IIGS, DOS, SNES and Sega Mega Drive/Genesis. The version we’ll be talking about in the Mega Drive edition.

In the game the protagonist known as Lester could run, jump, attack and perform other, situation specific actions such as rocking a cage back and forth. At the start of the game, Lester is unarmed, as he is able to kick at small creatures but is otherwise defenseless. Later on you acquire a laser pistol from a fallen foe and it has three capabilities: a standard fire mode, the ability to create force fields to block enemy fire, and a powerful charged shot that can break through force fields and some walls. Eventually, Lester also gains a plasma ball that can be used like a grenade to defeat foes. Enemies also have the same capabilities, requiring the player to take advantage of the three gun modes and the environment to overcome them.

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Lester and his alien ally cannot sustain any damage, and the game ends immediately if either of them is struck by a projectile or comes in contact with an animal or an environmental hazard. However, the game uses numerous checkpoints enabling the player to keep restarting at the last point indefinitely. The game provides no clues as to what to do next, features no HUD (with an exception of oxygen bar during the swimming sequences) and no on-screen text, and the characters the player meets speak in unintelligible alien language.

Out of This World was one of those games that was just beyond words, it needed to be played to in order to be understood. It was one of the game’s I owned for a short while before my mum gave it away to my cousins along with a list of my other Mega Drive titles. So most times I got to play this was when I went their house in London. This game was right scary when I was younger, I’ll never forget the dark and creepy atmosphere of this game as a kid. It was very cold, empty and cinematic. The game through into the action straight away as you had to swim out a lake and then as you travelled from location to location on different screens I’d get killed by various things from boulders to bottomless pits or leeches or this weird dark creature that chased you until he beat you to death! The game was a death trap for kids and you’d really have to pay attention and had precise platforming skills or you’d die, a lot. I never got to see to the end of this game when I was younger so I watched a playthrough on YouTube last year and finally got to see everything from beginning to end and I surprised at how much was going on in the game when it came to cinematic storytelling and gameplay. It really was a special game.

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In conclusion Out of This World for the Sega Mega Drive/Genesis was one of those games that was really ahead of its time. It was different, innovative, atmospheric and memorable in the minds of every gamer who played it at the time. Even though I never got that far in it, I can now see the significance of the game and comprehend why it’s such a big deal. If you can find a way to play this game give it a try, I think you’ll be surprised.

Well that’s another game review done, just 15 days left to go! Looks like we’re at the half way point already haha. Remember if you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

 
 

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Month of Nostalgic Video Game Reviews 2 – FIFA ’95

Howdy peeps and welcome to Day #13 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is a special one, it was my first football game from my childhood and it’s still my favourite, now it’s time to talk about FIFA ’95 for the Sega Mega Drive!

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FIFA ’95 was a football game released for the Sega Mega Drive/Genesis in 1994 and the official game description for this game is as follows:

“It’s an aerial assault-diving headers, bicycle kicks and powerful volleys in front of the net. Enough to make a goalie duck and cover. Faster gameplay and a new design that takes the action off the ground and puts it up in the air. From pinpoint give-and-go passes to calling set plays just outside the box.”

The game offered a great deal of modes to play including exhibition match, tournament, leagues or playoffs. When playing in actual matches the game was played from an isometric view where you looked down on the players and took control of them, one of the cool aspects of the game was the fact that you could edit the match properties. You can change the rules, weather conditions, clock time, qualifying modes, and more which at the time was some impressive elements. There was also an instant replay feature that allowed you to see any player on the field or where the ball was going.

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I remember the days of playing FIFA ’95, that feels like an eternity ago now. I was just a little boy just messing around with his Sega Mega Drive and when it came to playing this game I never played it competitively or even played to win, I just messed around and had fun. I did win a few matches but what I mainly did was run around with the ball passing it to other players. I spent a lot of my time in the match properties section tweaking elements here and there, but one of the other reasons I was there was just to listen to the music. It was great and it normally changed each time you left the menu and came back. Also one of the best things about the  game was that if you stood on the field long enough you’d get tackled by someone, even someone on your own team haha! Graphically the game was pretty darn good for its time and had nice animation, the music and sound effects were good, I can still remember what the crowd sound like in their 16-bit glory.

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In conclusion FIFA 95 for the Sega Mega Drive/Genesis is a pretty good game and is the ONLY football game I’ll ever like. There’s been many FIFA games that’s come since then, it’s almost 20 years later and we have all these realistic footy games on Xbox and PS3, however for me FIFA ’95 is where my football gaming begins and ends. I really liked this game as a kid and it still holds a lot of nostalgia for me, give it a try if you can find it somewhere online.

Well that’s another game review done, just 17 days left to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

 
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Posted by on April 13, 2013 in Game Reviews, Media, Reviews, Video Games

 

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Month of Nostalgic Video Game Reviews 2 – ToeJam & Earl in Panic on Funkotron

Howdy peeps and welcome to Day #7/8 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one of the strangest games I came across during my childhood while playing my Sega Mega Drive, ladies and gentlemen I present to you ToeJam & Earl in Panic on Funkotron!

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ToeJam & Earl in Panic on Funkotron was released for the Sega Mega Drive/Genesis in 1993 in North America and 1994 in Europe and was a sequel to the game ToeJam & Earl that came out in 1991.

The plot of the game follows on from that of its predecessor, which followed the adventures of alien protagonists ToeJam and Earl after they crash landed on Earth. After escaping to their home planet of Funkotron, the characters discover that antagonistic Earthlings have stowed-away on the duo’s spacecraft. A sub-plot involves ToeJam and Earl’s attempt to lure Lamont the Funkapotamus back from the Funk Dimension, where he is hiding from the invading Earthlings. ToeJam, a “three-legged red alien”, wears a gold medallion and backwards baseball cap while Earl, a “fat orange alien”, dresses in high-tops and oversized sunglasses, both outfits being “over-the-top appropriation” of 1990s urban culture.

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ToeJam & Earl in Panic on Funkotron is a side-scrolling platform game, in which ToeJam and Earl must hunt down Earthling antagonists, which include a “pneumatic-drill-crazed construction worker, a camera-wielding tourist, our old friends the bogymen, pea-shooter armed kids and a rather rotund woman with ankle-snapping poodles.” Capturing Earthlings involves rummaging for them in bushes and trees, before pelting the antagonist with “jars” which imprison them. The player completes a level by catching all the at large Earthlings and sending them back to Earth via spacecraft. There are ten secret objects to be found, belonging to Lamont the Funkopotamus, “the source of all funk in the universe”.

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The player can use points, earned by capturing Earthlings, to buy power-ups such as the “Funk Scan” or “Funk Move”. The former is a “radar view”, which “applies a warped, colorful filter over the screen, revealing hidden power ups”. The “Funk Move” allows the protagonists to teleport, thus dodging enemies or passing through walls. Bonus mini games can also be found throughout the game. “Jam Out” involves repetition of a rhythm in an effort to score points. The “Hyper Funk Zone” sees the characters propelled forward in search of bonus points, while “Fungus Olympics” is “not unlike synchronized swimming”.

I can still remember this game very well in my mind even though I played for about a week when I was 10 or something. I borrowed it off of a friend when we traded games and I though ToeJam & Earl in Panic on Funkotron looked like a weird and cool game so I had to try it out for myself. And I ate gonna lie… I didn’t know what the hell was going on. Everything about the game was so random from the level design to the visuals and crazy music and gameplay. This game was strangely addictive but was you got stuck (and you would if you weren’t that smart of a kid like me) then the game’s playtime would be short. I was just confused most of the time, why was I collecting presents? Why was I shaking trees or jumping at balloons or pushing weird rocks with faces!?! It was all too much for me to take in when I was younger so I gave up and played Sonic instead haha. Now I’ve never played the first game so I can’t compared them, but I’ve heard that ToeJam & Earl is meant to be a much better game overall but I haven’t gotten around to playing it yet but I hope to do so eventually.

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In conclusion ToeJam & Earl in Panic on Funkotron is a strange title on the Sega Mega Drive/Genesis, it’s hard to recommend unless you’re looking for a retro and unconventional platforming game with aliens and other sorts of funky stuff. But yeah I played it and never forgot it so maybe you should give it a try.

Well that’s another game review done, just 23 days left to go! If you have experiences with this game or any of the following ones do comment below! Sorry again about my lateness, I’m working really hard right now to correct it! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

 
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Posted by on April 8, 2013 in Game Reviews, Media, Reviews, Video Games

 

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Month of Nostalgic Video Game Reviews 2 – Predator 2

Howdy peeps and welcome to Day #3 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is game is a funny and cool game from my childhood which was based on a big film from the 90s, Predator 2 yo!

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This was one of my favourite games on my Mega Drive back in the 90s, I played this game a great deal back in day, almost as much as Sonic, Streets of Rage and Mortal Kombat. It

Predator 2 was released for the Sega Mega Drive/Genesis in 1992 which is based on the 1990 movie starring Danny Glover, you play the role of Lieutenant Michael P. Harrigan as you investigate the strange murders in the city of Los Angeles.

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Predator 2 is run ‘n‘ gun, shoot-or-be-shot, one-player, vertically and horizontally scrolling action with a 3/4 overhead view. As Lieutenant Harrigan you go up against crazy gang members and a mysterious force of extremely violent aliens. In each of the game’s seven levels, your object is to rescue a certain number of hostages scattered throughout the level and then exit. You hunt through such diverse locales as the streets of the city, a slaughterhouse, and the subterranean alien headquarters. As you search for each hostage, you confront hordes of gang members toting everything from sawed-off shotguns to chain saws. Your strategy in every level is quite simple: run, shoot, and grab hostages.

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Your mission would be totally hopeless if you weren’t as well armed as the gang members, but you are! Power-ups abound in the form of more powerful weapons (grenades, rifles, scatter guns, and sawed-off shotguns). These weapons easily enable you to hold your own against gang members, as well as the various vehicles they use. Human weaponry, however, won’t make much of a dent in alien skins. You can stun Predators with regular weapons, but to destroy them you must capture actual alien weapons, such as the Spear and the Flying Disk.

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Ah Predator 2 for the Sega Mega Drive, that game was awesome! I love how you could run around the play shooting the bad guys and saving hostages, there was a lot of variety in the game from not only the way you got around but also in the level designs too. This was another one of those games I never finished or got that far into because I remember it being too hard yo. Luckily we had a friend who got through the game for us to show off the later levels including the rooftop and subway levels too. I have jokes memories with this game, I really liked the music and sound effects, the music is something I’ve remembered for many years and I have always like the sound of the hostages when they shouted out “HELP!” and when you saved them and they said “YEAH!”

In conclusion Predator 2 for the Sega Mega Drive/Genesis is a pretty cool game, while it was a tad strange and complicated at points I still had good times and it makes me wish that there was a game based on the much better Predator film of 1987.

Well that’s another game review done, just 27 days left to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

 
 

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Month of Nostalgic Game Reviews: Street Fighter II

Howdy ladies and gents and welcome to Day #18 of my Month of Nostalgic Game Reviews where I’ll be giving you reviews of some of my most nostalgic video games from my childhood. And today we have another game that is the definition of the word “classic”, back in the 90s everyone was all over this game, it was big and left behind a legacy that was massive! Its the legendary fighting game that everyone’s played, Street Fighter II.

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While no one who what the deal was with the orignal Street Fighter game, after Street Fighter II came out, everyone knew what the deal was with that game. From the arcades to your home consoles this was a big deal when I was younger and I remember playing this game and talking about it with my friends for ages. Sales of Street Fighter II exceeded $1.5 billion and the video game console ports on the Super NES and Mega Drive sold more than 14 million copies! See those are some badass numbers yo. So what makes this game so fancy? Well read on and find out.

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So Street Fighter II is a fighting game developed by Capcom, it was first released in 1991 in arcades and then the later updated versions followed in 1992 and later years. Following the elements that were put in play in the original Street Fighter, You fight one-on-one in a series of best-two-out-of-three matches, where the objective of each round is to deplete the opponent’s vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, then a then its a draw and additional rounds will be played until sudden death. After every third match in the single player mode, the player will participate in a “Bonus stage” for additional points, and these ranged from breaking down a car to breaking oncoming barrels.

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Like in the original, the game’s controls uses a configuration of an eight-directional joystick and six attack buttons. You’d use the joystick/d-pad to jump, crouch and move the character forwards or backwards and guard from enemy attacks. There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like the first game you can perform special moves by inputting a combination of directional and button-based commands. SF2 also introduced new characters to play as, Ryu and Ken returned from the first game while we were introduced to six new characters Chun-Li, Guile, Blanka, Dhalsim, Zangief, and E. Honda. There was also four non-playable bosses in the form of Balrog (M. Bison in the Japanese version), Vega (Balrog in the Japanese version), Sagat, (the final boss in the original Street Fighter) and M. Bison (Vega in Japan).

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Now I first played Street Fighter II on my Sega Mega Drive which was Champion Edition I think, and it was one of my favourite games! I loved playing as Ken, Blanka and E. Honda , they were my best characters and I would spend ages trying to beat single-player mode, I only ever done it with E. Honda and Blanka. The graphics for the game looked great, it was totally colourful and well-animated and the music in this game was amazing! Ken’s theme is my favourite ever! That song alone sends me into a nostalgic fit. 😀 Everything about this game screams out nostalgia and it was one of the few fighting games I have good memories with (besides Mortal Kombat II). I never played an old Street Fighter game again until I got Super Street Fighter II on Virtual Console on my Wii back in 2010 and it was very different from the old Mega Drive version I had because it moved faster and had more characters, after that I wasn’t so keen on playing it so I left it (I guess that’s because I don’t enjoy fighting games these days as much as I did when I was a kid).

In the end Street Fighter II is one of the biggest games in history for a reason. It was well-received by gamers and critics, sold insanely well for Capcom both in arcades and in home console ports too and it also made fighting games popular and basically set the standard for the genre. It is a mandatory game for any fighting game fans, and  would easily recommend it even if you’re not that into fighting games, it is 90s nostalgia at it’s finest, so pick up a version of SF2 and have some fun!

Well there’s another game review done people, remember to come back tomorrow for some more gaming nostalgia! 😀

 
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Posted by on November 18, 2012 in Game Reviews, Media, Reviews, Video Games

 

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Month of Nostalgic Game Reviews: Colomns

Howdy ladies and gents and welcome to Day #17 of my Month of Nostalgic Game Reviews where I’ll be giving you reviews of some of my most nostalgic video games from my childhood. And today we have another hidden gem from the 90s in the form of Columns.

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This puzzle game was first released in 1989 and then was ported to the Sega Genesis/Mega Drive in 1990 and then on the Sega Master System in 1991. The best way to describe this game would be a cross between Tetris and Connect 4. The concept of this game is similar to Tetris where you are confined to tall, rectangular playing area, however where in Tetris it’s all about making lines to advance, in Columns you have align the different coloured jewels in order to advance. As long as you get three or more of the same colour next to each other either horizontally, vertically or diagonally, then the jewels disappear and you get more points. You can rotate the jewels as they fall so you can position them appropriately when you want to slot them into a specific area. Also you can get this magic flashing jewels that come down and whatever colour you place it on, it erases that entire colour in your pile. And like Tetris it starts out slow but then speeds up and get absurdly chaotic! To me this game is just as addictive as Tetris, maybe even more so. You really need to see beyond what’s going on at that current point in time and plan ahead. I think the strategy involved with this a bit more complex than Tetris because of the ever-increasing speed and lack of hints after the 3rd level is over.

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My memories with Columns are one of a loose nature. You see I think this is also one of the games I used to own before my mum gave it away to my cousins, along with several of my other Mega Drive games, most times I played this game was over the summer holidays or half terms I spent at my cousin’s house in London. This was one of the most addictive games to me back then. It was just such a rush trying to advance, aligning colours and trying to get a better score. Alas I heard that game over music far too many times when I was young and failing in Columns really did feel like a kick in the balls because you try really hard, only to fail because of a few missteps along the way. But anyway presentation-wise the game looked nice from a visual standpoint, and like most games in the 90s Columns had a great soundtrack, the one main song I remember was called Clotho. I dunno what it was about this song, but it was simply incredible and I would spend ages listening to it as I played the game endlessly. the last time I played this game was I think either when I was 14, 15 or 17 on a Sega compilation console and even then the game was still hard as hell to get good at, I should really pick this game up again and see if I’m any better haha.

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So to conclude, Columns is an awesome little puzzle game from the past which I highly recommend. It is in a lot of ways the more hardcore version of Tetris and I reckon it’s worth your time yo!

Well there’s another review for you, remember to drop me a comment about the game below and come back tomorrow for some more gaming nostalgia! 😀

 
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Posted by on November 17, 2012 in Game Reviews, Media, Reviews, Video Games

 

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Month of Nostalgic Game Reviews: Mortal Kombat II

Howdy people and welcome to Day #16 of my Month of Nostalgic Game Reviews where I’ll be giving you reviews of some of my most nostalgic video games from my childhood. And today I’ll be remembering and reviewing one of the most famous games in history. It was one of the biggest games in the 90s, it really left its mark in gaming history and has a massive legacy behind it… Of course I am talking about Mortal Kombat II!

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Now you may be asking how comes I’m not reviewing the first Mortal Kombat? Well while I did play that game, MKII was the first game in the series I played and owned and I never played the first game until I went over to my friend’s house. Plus my memories with the first game aren’t as strong, plus I don’t love it nearly as much as MKII. anyways let’s begin shall we?

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So Mortal Kombat II was a fighting game released in arcades in 1993 and then ported to home consoles the following year. Like the first game, MKII is a fighting game where you fight in one-on-one matches where there’s two rounds, in which your objective is fight your opponent by depleting their life bar and when it’s empty you win the round. Win both rounds and you win the match. When you depleted your enemies life bar they’d go into a dizzy state where the game would tell you to “FINISH HIM!” or her, at which point you’d be able to pull off a finishing move known as Fatality where you’d kill your opponent in a gruesome and creative manner. You got to take control of one of several who all had specific special attacks, but all moved the same way in terms of punches and kicks, jumps, speed and height, with a few differences when it came to speed and range.

However in MKII, there are many more improvements and innovations that were implemented like:

  • There were five new characters introduced in the form of Baraka, Jax Briggs, Kitana, Kung Lao and Mileena, bringing the total roster of fighters from 7 in the first game to 12 in this one.
  • Returning characters were given new special moves.
  • There were new standard fights moves introduced in this game like: a crouching punch, different high and low kicks depending on whether one was crouching or standing up, and the roundhouse kick was made more powerful and knocks an opponent across the screen.
  • The gameplay was faster and smoother than before.
  • This game introduced more than one type of Fatality, excluding the basic Fatality there were 3 more added like: Babalities (turning the opponent into a crying baby), Friendships (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting his or her opponent into an abyss below, spikes in the ceiling, or a pool of acid in the background).

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When this game came out in arcades it was a very big deal. Fans of the original wanted more and they got it. MKII was one of the most successful games of the 90s and that success only increased after the game was released on home consoles. On the day of the games release it sold 2.5 million copies which was unprecedented at the time and the game continued its commercial success by going on to sell over $50 million in sales for cartridge consoles. It won a number of awards from many gaming publications and was critically acclaimed with most gaming publications including IGN, Computer + Video Games, Sega Visions, The Baltimore Sun and Complex to name a few. The game was also absurdly controversial because of the violent nature of the game and its Fatalities, the first game helped pave a way for the ESRB (Entertainment Software Rating Board) game rating system in 1994. And with MKII the controversy only continued, there were many complaints and court cases, with the game becoming more popular because of it. The games been noted as one of the most important games in history and has also found itself in many lists of the best games of all time.

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When it comes to my nostalgic memories with MKII it was magical. Now my parents were very nice in terms of what I got exposed to when I was young. I owned the Sega Mega Drive version of the game and I saw all the blood and carnage and I loved it. And unlike a lot of stupid kids I was never corrupted by it, I just thought it was cool. MKII was one of the most unique and interesting fighting games I played as a kid, I was never really all that good at the game, but that never stopped me from trying. I was a massive fan of Liu Kang, Johnny Cage, Raiden, Scorpion and Sub-Zero. Liu Kang’s fireballs and bicycle kick was legendary and awesome, Raiden and his electricity attacks was badass, and Scorpion with his grapple move shouting “GET OVER HERE!”, was one of the coolest things to me as a kid. But Sub-Zero was my favourite, he was just a badass fighter who could use ice to freeze people, trip them up and freeze them and smash them to pieces! Even though bare people bash the Genesis/Mega Drive port of the game that’s how I mainly remember the game and I loved it. Graphically it was cool and I loved the music too. And of course that “Toasty!” line that came up with that little man in the corner was hilarious, I remembered that ever since I was young.

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In the end Mortal Kombat II was badass and was it was one of the video games that changed the formula for fighting games. It was the main influence was Mortal Kombat: Shaolin Monks and of course was the main influence for the more recent reboot, Mortal Kombat (MK9) for the Xbox 360 and PS3. This game was beautifully gory, fun to play and is classic 90s material. If you still have yet to express this madness go and do it right now! All I can say now is… MORTAL KOMBAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 😀

Well there’s another review for you, hopefully you’re enjoying this so far. Remember to drop me a comment and don’t forget to come back tomorrow to experience some more gaming nostalgia! 🙂

 
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Posted by on November 16, 2012 in Game Reviews, Media, Reviews, Video Games

 

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Month of Nostalgic Game Reviews: Sonic & Knuckles

Howdy ladies and gents and welcome to Day #13 of my Month of Nostalgic Game Reviews where I’ll be giving you reviews of some of my most nostalgic video games from my childhood. Today the Sonic love ends with the second half of Sonic 3, Sonic & Knuckles!

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So this game was released in the latter part of 1994, several months after Sonic 3 and as I said before this is the second half of the previous Sonic game. In this game there are 2 stories. The premise for Sonic takes place immediately after Sonic beats Dr. Robotnik and sends his Death Egg crashing into Floating Island. So Sonic spends this game tracking down Robotnik and collecting the Chaos Emeralds while conflicting with Knuckles along the way. Whereas for Knuckles his premise takes place apparently after Sonic’s and it involves Knuckles chasing after “Egg Robo” (this story’s main antagonist), after it attacks him. After hunting him down this leads to a confrontation with Mecha Sonic who has the Master Emerald too, so Knuckles will need to defeat him in order to get his emerald back.

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In terms of gameplay it’s virtually unchanged for the most part, besides getting a few new levels and changes to what one expected in Sonic 3. The main formula for this platforming game is still the same, you run from left to right trying to get to the goal at the end of the level while avoiding enemies and environmental hazards. You still have access to all the power-ups from before and still have to fight a mini boss at the end of Act 1 and fight the main boss at the end of Act 2. Though there are some new aspects like:

  • The use of Knuckles as a playable character. He’s slower and not as fast as Sonic, however he has the ability to glide through the air and can climb walls allowing him to get to areas Sonic can’t. Also the game is slightly harder when playing as Sonic.
  • In this game alone Tails isn’t a playable character.
  • When passing the star post checkpoints there’s 2 new mini games available when you pass the star post with 20 rings are more.

But the big new feature was the “lock-on technology” feature. Consider it like an expansion pack or the earlier form of DLC through cartridges. This feature allowed the Sonic 3 and Sonic 2 cartridges to slot on top of Sonic & Knuckles and access their data and combine them all into one game. In regards to Sonic 3, when you put it together with Sonic & Knuckles you got Sonic 3 & Knuckles, the full experience the way it was originally intended. In this combined game you could play through all of the levels of both games as Sonic, Knuckles or Tails and in addition to the super forms, if you collected Super Emeralds you could unlock the characters’ Hyper forms too. And in regards to Sonic 2, you basically got to control Knuckles throughout that game which was interesting to see how he’d interact with that environment. And lastly when it came to Sonic 1 and all other Sega Mega Drive game cartridges you played an infinite number of variations of the Special Stages from Sonic 3 & Knuckles.

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When it comes to my nostalgic memories of Sonic & Knuckles, it isn’t as strong as Sonic 3. You see I originally only owned Sonic 1-3, but never had a copy of Sonic & Knuckles until I sought the game out and bought it myself I think in either 1998/9 or maybe even 2000. While playing the game was fun, it felt a lot harder than Sonic 3 and while I liked Mushroom Hill Zone and Flying Battery Zone, when I got to Sandopolis Zone I just so angry, it was so frigging hard, frustrating and unnecessarily tedious. Though I did like playing as Knuckles in the game which did make an interesting change from playing as Sonic and Tails. When it came to using the “lock-on technology” when I used it on Sonic 3, I never really used it that much because playing through all of the levels sounded like a chore to me and as Knuckles I was only playing the game to see what Sonic 3‘s levels would be like with him in it. I found it more fun to use Knuckles in Sonic 2 and as for locking on Sonic 1 I’d just try out some of the Stage Stages for a while until my mind turned to mush haha. I never really played much of Sonic & Knuckles and used the lock-on feature until I got Sonic Jam and abused the hell out of it when I was a teenager.

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In conclusion while this half of Sonic 3 for me isn’t nearly as cool as the first half, Sonic & Knuckles does have its own merits. Some levels are extremely memorable thanks to the level design, visuals and awesome music and being able to use the lock-on technology for the previous Sonic games is pretty badass. If you’re planning on playing Sonic & Knuckles make sure to do it with a copy of Sonic 3 to experience the game at its full potential.

And on day 13 that’s the end of my Sonic madness, come back tomorrow where I’ll have another nostalgic game to talk about. 🙂

 
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Posted by on November 13, 2012 in Game Reviews, Media, Reviews, Video Games

 

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