Tag Archives: Quake 2

Month of Nostalgic Video Game Reviews 2 – Quake 2

Howdy peeps and welcome to Day #24 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one of the finest FPS games I played in the 90s and I have very fond memories with, today we talk about Quake 2!


Quake 2 was a first-person shooter game originally released for Windows and Macintosh in 1997 and then ported to other consoles later on. the version I’ll be talking about today is the version for N64. This is the second game in the Quake series though it isn’t a direct sequel.


The game is played in general first-person shooter paradigms, in which you shoots enemies from the perspective of the main character. The gameplay is very similar to that featured in Quake, in terms of movement and controls, although you’ve been slowed down you now have the ability to crouch. The game retains four of the original Quake‘s weapons (Shotgun, Super Shotgun, Grenade Launcher and Rocket Launcher), although they were all redesigned and made to function in slightly different ways. The remainder of Quake‘s eight weapons (Axe, Nailgun, Super Nailgun and Thunderbolt) are gone. Newly introduced weapons are the blaster, Machine Gun, Chain Gun, Hyperblaster, Railgun and BFG10K. The Quad Damage power up from Quake is still present in Quake II and new power ups include Invulnerability, Bandolier, Ammo Pack, Enviro-Suit, Rebreather, and Silencer.

The single player game features a number of changes from Quake. Firstly you’re given mission-based objectives that correspond to the storyline, including stealing a Tank Commander’s head to open a door and calling down an air-strike on a bunker. CGI cutscenes are used to illustrate progress through the main objectives, although they are all essentially the same short piece of video, showing a computerised image of your character as he moves through game’s levels. Another addition is the inclusion of a non-hostile character type — your character’s captured comrades. However, it is impossible to interact with such characters, because they have all been driven insane by their Strogg captors.


The game features much larger levels than Quake, with many more wide-open areas. There is also a hub system that allows you to travel back and forth between levels, which is necessary to complete certain objectives. Enemies also demonstrate visible wounds after they have taken damage.

The multiplayer portion is similar to that in Quake. It can be played as a free-for-all deathmatch game, a cooperative version of the single-player game, or as a 1 vs 1 match that is used in official tournaments. It can also be played in Capture the Flag Mode.

In the Nintendo 64 version of Quake 2 the core gameplay was largely identical; however, changes were made to the game sequence and split-screen multiplayer replaced network or internet play. This version also had completely different levels, music and multiplayer maps. It featured multiplayer for up to 4 players. It also had new lighting effects, mostly seen in gunfire and used the Expansion Pak for extra graphical detail.


Quake 2 along with GoldenEye and Perfect Dark was one of the few FPS games I liked playing as a kid and while I mainly played in multiplayer I still had a hell of a time. Split-screen multiplayer in Quake 2, so damn good. Just like any good FPS game you run around with a variety of weapons over different maps running around and blasting the crap out of each other! Just like other FPS games I’d get proper trigger happy and run all over the place and shoot everything with a rocket launcher, killing not only my mates but also myself in the process haha. I honestly did care as long as I was having fun that was the main thing. 🙂 I remember this game being graphically impressive for its time especially when it came to the animation and art design and the soundtrack I also recall being pretty badass too.

So in conclusion Quake 2 was one of those fancy and unique FPS experiences that you had to experience to know how cool it was. I can’t this version compare to the other ports that came out but for the N64 you won’t find a better or fancier experience in this genre, it’s almost just as fun as GoldenEye and Perfect Dark and that’s saying a lot yo. I’d say try it out if you can find a copy yo.

Well there’s another game review done only 6 more to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀


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