Tag Archives: Nintendo 64

Month of Nostalgic Video Game Reviews 2 – The Legend of Zelda: Ocarina of Time

Howdy peeps and welcome to Day #29 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one that provided me with many occasions of fun and arguments with my friends, I am of course talking about The Legend of Zelda: Ocarina of Time!


The Legend of Zelda: Ocarina of Time was adventure game released in 1997 for the N64. It was another game in the ever-growing Legend of Zelda series and was the first game in the series to make the conversion to 3D.

In this game the trademark hero known as Link sets out on an epic journey at the request of Princess Zelda to stop Ganondorf, King of the Gerudo tribe, from obtaining the Triforce, a sacred relic that grants the wishes of its holder. With his weapons, items, magic and magical ocarina, Link travels through time and navigates various dungeons to awaken sages who have the power to seal Ganondorf away forever.


Ocarina of Time is an action-adventure game with role-playing and puzzle elements. You controlled Link from a third-person perspective, in 3D and while his primary choice of fighting is with a sword and shield he can also use other weapons like projectiles, bombs and magic spells. The control scheme introduced techniques such as context-sensitive actions and a targeting system called “Z-targeting”. In combat, Z-targeting allows you to have Link focus specifically to an enemy or object. When using this technique, the camera follows the target and Link constantly faces it, also projectile attacks are automatically directed at the target which eliminates manual aiming. Also context-sensitive actions allow multiple tasks to be assigned to one button, simplifying the control scheme.


The on-screen display shows what will happen when the button is pushed and changes depending on what the character is doing. A lot of the game is spent in battle, but some parts require you to use stealth. One key element of this game is exploration, some areas may be inaccessible at first but you maybe return later to find them reachable after obtaining a new item. Checking out every nook and cranny will result in finding hidden items, side quests and upgrades.


Link gains new abilities by collecting items and weapons found in dungeons or in the overworld. Ocarina of Time also has several optional side-quests or minor objectives which you can choose to do or ignore, but completing them usually means you’ll get rewards like new weapons or abilities. Another thing to note is that while Link primarily move on-foot, he can acquire a horse named Epona and this allows him to travel faster, but attacking while riding is restricted to arrows (This is an example of something that’s acquired through a side-quest).

NINTENDO64--Legend of Zelda The  Ocarina of Time  Master Quest_Jan17 8_43_21.png

Throughout the game, Link learns twelve melodies that allow him to solve various puzzles and teleport to previously visited locations in the game. He first starts out with the Fairy Ocarina and later obtains the Ocarina of Time at a later point in the game. The Ocarina of Time is also used to claim the Master Sword in the Temple of Time. When Link takes the sword, he is sealed for seven years, until he becomes an adult. Young Link and adult Link have different abilities. For example, only adult Link can use the Fairy Bow and only young Link can fit through certain small passages. After completing the Forest Temple, Link can travel freely between the two time periods by replacing or taking the sword.


Ah The Legend of Zelda: Ocarina of Time, what can I say about the game that hasn’t been said already? The game is of a legendary status and everyone I know loves it. I know I’ve always liked the game but I never fell in loved with it because I was never really into the Zelda series until Wind Waker came out. That’s not to say I never played Ocarina of Time because I did but I never owned the original N64 cartridge, I used to play it at my mate’s house though I did get a copy of it when it was re-released along with The Legend of Zelda: Wind Waker. This is a game I have played a lot in my childhood but not in the right way, I normally just had random play sessions but never fully completed the game back when it was popular.

But I have to say, everything about this game is PURE NOSTALGIA. Even though I never finished the game myself, I played a great deal of it and remember so much of it. From the early days in Kokiri Forest messing around to the vast Hyrule Field running or riding along or entering Castle Town hanging with all the temple or going to the Temple of Time for the first time. There is so much in this game that I liked doing like riding Epona or killing the zombie Redeads or hitting the chickens until they all came after you in a crazy frenzy, just the small things like those was fun to do. I mainly messed around in this game collecting rupees, beating enemies or playing the ocarina to change the time of day or warp from place to place. Also presentation for this game back in the day was amazing, graphically it was incredibly detailed, epic in scope and cinematic when it comes to cutscenes and when it comes to the music, damn, it’s some of the most epic and memorable songs in video game history. I’ve loved nearly everything about this game’s soundtrack from the jingles to Gerudo Valley to Castle Town to Song of Storms to individual ocarina songs. All of it was just beautiful. Nuff said.


Since I never completed the game when I was a kid so I decided to get the 3DS version and I’ve finally started to advance through the game, hopefully this’ll be the year I finally complete the game haha.

So to conclude The Legend of Zelda: Ocarina of Time is just one of the most epic experiences any gamer could have, period. It is one of the finest games in the series and is noted as one of the best games ever by fans and critics. The story is lovely, the game’s scope is deep and varied and the gameplay was fun and entertaining. Now obviously the game has aged a great deal and all of its legendary and innovative features are commonplace these days and have been improved a great deal, but those looking for an epic adventure should look no further than this game. Try and get a copy of the game on N64 or play the enhanced port on the Nintendo 3DS!

Well there’s another game review done. Just 1 more game left to review! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀


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Month of Nostalgic Video Game Reviews 2 – Perfect Dark

Howdy peeps and welcome to Day #28 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one that provided me with many occasions of fun and arguments with my friends, I am of course talking about Perfect Dark!


Perfect Dark was a first-person shooter game developed by Rare for the N64 and released in 2000. This game is owned considered to be the spiritual sequel to GoldenEye 007 due to it also being developed by Rare and using a modified version of the game engine that powered GoldenEye.

Perfect Dark featured a single-player mode consisting of seventeen missions in which the player assumes the role of special agent Joanna Dark, an operative for the fictional Carrington Institute, as she attempts to stop a conspiracy by rival corporation dataDyne.



The game was a first-person shooter game and like many games of the genre it included a range of weapons to collect, enemies to defeat and varied environments to explore. This game shared many similarities to GoldenEye 007 in the sense that the gameplay was very similar in terms of the ability to use stealth and tackle objectives that vary with the difficulty setting (in this case there were four). You have the choice to try out  a number of tutorials and training activities by exploring the Carrington Institute, which acts as the game’s central hub. The most substantial of these activities is the firing range, in which you’re proficiency with each of the game’s weapons is tested against specific targets.

The game boasted a great deal of weapons to choose from, 30 to be exact and all of them featured various individual features that were balanced but not overpowered and the weapons ranged from modern stuff to more futuristic ones.



The game’s multiplayer mode was Combat Simulator. Game’s could be played with up to four human players and eight computer-controlled players and if more than one human was playing then the in split-screen. is used if more than one human is playing. If three or four humans play, the screen is divided into quarters, with one quarter left blank if necessary. Players enter the game unarmed and with a certain amount of health. Weapons and ammunition are scattered around the level in preset positions. Once a player is killed, they are regenerated elsewhere in the level, once again unarmed. The overall objective of the game is determined by the scenario being played.


Ah Perfect Dark, if it wasn’t GoldenEye 007 that everyone was going on about when it comes to FPS games then it was this game instead. Perfect Dark is one of the finest FPS games of its time, everyone goes on about GoldenEye 007 like it was the only FPS on the N64, sure it changed the way we looked at FPS game and set the foundation for all games that followed it. But Perfect Dark took was good about GoldenEye and upgraded it by ten times, this was a much tighter and more layered experience. If you had a N64 it was mandatory for you to own this game and while I never owned the game myself I went over to my school mate’s house and played it all the damn time. As with most FPS games I mainly played them for the multiplayer and that’s exactly what I did with this game. OH MY GOD! Perfect Dark had one of the greatest multiplayer modes of any game I’d ever played, it was deep, customizable and fun as hell. James Bond session were good, but this was on another level! The games I had with my mates were incredible, we’d always customize things beforehand which kept matches interesting. We either played individually or in teams and if we were in teams me and my mate would always be aliens and it was just kick ass.


These aliens were the best!

So in conclusion Perfect Dark had a great gameplay along with a fine single-player mode, an epic multiplayer and wonderful presentation. If you missed this game back in the day try and get a hold of it and play it, either on the original N64 or on Xbox Live Arcade fi you’re an Xbox 360 owner. Honestly this is a great game and you’d be foolish to miss out on this killer FPS game and this is coming from a person who really doesn’t like the genre that much.

Well there’s another game review done only 2 more to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀


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Month of Nostalgic Video Game Reviews 2 – Pilotwings 64

Howdy peeps and welcome to Day #26 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one that provided me with so many moments of cool and calm moments while gaming, today I’ll be discussing Pilotwings 64!


Pilotwings 64 was a flight simulation game released in 1996 (1997 for us in Europe) for the N64 and is a follow-up to Pilotwings which came out in 1991 for the SNES.

When it comes to gameplay you must complete a variety of missions involving different airborne vehicles and air sports. Before each mission, have the choice of choosing one of six character pilots, each with their own advantages and disadvantages based on factors such as weight. The tests presented to you require him or her to complete an objective in order to earn a license for the given event. Depending on the mission, points are awarded or deducted based on time, damage, fuel usage, accuracy, softness of landing, etc. You are is awarded either a bronze, silver, or gold license based on the number of points attained and more difficult tests become available as you progresses.


There are three main events in Pilotwings 64 required to complete the game, each of which has its own objectives and unique flight controls centered around the Nintendo 64 controller’s single analog stick. The first, hang gliding, usually requires you to fly through a series of floating marker rings or snap a photograph of a particular piece of scenery before landing in a target area. Your movement is affected by wind currents and altitude can be gained by flying through thermal columns. The second event is the “Rocket Belt”, a jet pack that allows you to move and gain height as well as hover, tilt, and rotate in the air using the belt’s equipped thrusters. Goals entail flying through rings or popping large balloons before landing. The third event, the gyrocopter, challenges you to take off and land on a runway after completing objectives like navigating a path of rings or destroying targets with missiles.


Pilotwings 64 also features several bonus events that are unlocked if the player performs well in the main missions. Here you can also earn medals on many of these events. They include skydiving, a human cannonball event, and the “Jumble Hopper”, which grants you special spring-loaded boots to be used in bouncing across the landscape to an end space. Lastly the game features a “Birdman” mode that puts the character in a bird suit and allows you to freely explore the game’s environments set among its four distinct islands. One of the islands is based on the United States, and has geographical replications of famous landmarks including the Statue of Liberty and Mount Rushmore and major cities such as Los Angeles, Chicago, and New York City. Representations of Nintendo characters and many other interesting quirks can be found in the landscapes of the game.


Ah Pilotwings 64, this was one of the games that made me fall in love with not only the N64 for but games to do with flying in general. Now I’ve never really been one for flight simulation games but this game was a rare and interesting find that I came across via my school friends during the late 90s into early 2000s and even though I never knew properly how to play the game, I loved going on free flight mode and just explore and travel through the environments in the sky. Pilotwings 64 was one of the most calm and relaxing gaming experiences I’ve ever had, the feeling of travelling through the air by hang glider or plane or jetpack it was just a wonderful experience and with the soothing soundtrack playing in the background it felt heavenly. I could spend my time in free flight mode forever and that’s what I did for the majority of the time because it was THAT fun. Graphically speaking the game looked amazing for its time, it had such a massive scope and because you could change the time of day and weather settings it would come out with some beautiful visual results. As for the soundtrack it was funky and relaxing and I still remember some of the tracks used in missions, the sound effects were great too and what I mean by that is the funny screams characters would make when they crashed into the ground haha. That stuff was hilarious and I used to crash on purposed just to hear those funny screams. I know I’m terrible haha. XD


So in conclusion Pilotwings 64 was a unique a flight simulation game that was filled to the brim with fun, good gameplay and nice presentation. It is a game that requires patience and skill to get into, but if allow yourself to immerse yourself in the game and master all of the challenges involved it can be a deep and rewarding experience. I really wish I could get the game again if only just to mess around in the free flight mode again haha. I’d say give this game a try if you’re looking for a slightly older but more interesting flight simulation game yo. 🙂

Well there’s another game review done only 4 more to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀


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Month of Nostalgic Video Game Reviews 2 – Beetle Adventure Racing!

Howdy peeps and welcome to Day #25 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today we’re gonna talk about one of my favourite racing games ever, its time to talk about Beetle Adventure Racing!


Beetle Adventure Racing! was a racing game released in 1999 for the N64 and was developed by Paradigm Entertainment who had previously worked on Pilotwings 64 and AeroFighters Assault. The game is often compared to San Francisco Rush, because of its fun-oriented gameplay.


Any game that features dinosaurs is an automatic win right?

Beetle Adventure Racing! is different kind of racing game as its composed strictly of Volkswagen New Beetle vehicles, which were released the year before the game’s release.

The game uses six lengthy tracks in its single player championships and has an impressive draw distance compared to other N64 titles. Each track is pretty mental offering up insane elements in each level including ghosts, dinosaurs, castles and alien spaceships.


Each course features a variety of boxes strewn on or near the track. Boxes provide different rewards to the player; for instance, a nitro boost that increases speed. There are also special “Flower Boxes” that unlock cheats to modify gameplay. During single player “Championship” races there are “Points Boxes” placed on the track worth varying amounts. 100 points are available on a given course, and because many boxes are placed on hidden shortcuts, a player who wishes to get the maximum number of points during a race must vary the path they take through the level each lap. Earning a full 100 points on a level unlocks new multiplayer arenas.


Beetle Adventure Racing! uses a modified version of the then-current Need for Speed engine, which manifests itself most visibly in terms of the four-point suspension and the zooming tachometer. The tracks differ slightly, however, and do not start and finish at the same point. Instead, each course has a brief entry road, the player races the allotted three laps, and the last lap switches guardrails in order to funnel the player into an exit track with a (usually dead-end) finish-line. Oddly enough, few games have employed a similar mechanic since then.


The game features a multiplayer portion for 2 to 4 players in split-screen. Two-player races can be unlocked by completing the single-player game. There is also a Beetle Battle mode, where players collect ladybugs, destroy each other and race to the finish.

How cool is that intro? It is one of the coolest intros I know from any N64 game I ever played.

Ah the memories I have with Beetle Adventure Racing! is endless. My sister and I played the hell of this game when we were younger. Funnily enough I bought this game in a gaming shop by chance because I looking for a decent racing title, and I’m so lucky I picked this one up yo. Now let me tell you, this is one of my favourite racing games and that is for one simple reason, style. The game was totally cool and had a style that separated it from its competition. I mean while it was still a racing game that shared most of the basic features of any driving simulator it had more of an arcade feel and was much faster and wilder than other boring realistic racing games I’d played at the time. The levels you got to race on were big and wide, there was room to explore and experiment and if you knew how to manipulate your car in the air you could do some cool stunts or get to really hard-to-reach locations. My favourite level was Mount Mayhem because it was a snow-based level that had a secret UFO in a cave and it also featured my favourite music in the game.

Also the multiplayer was great, sure you could racing against each other, but it was way more fun to play Beetle mode and collect ladybugs while attacking and avoiding fire from your enemies. It was some brutal and chaotic stuff which got plenty crazy at points because of the maps and insane items that ranged from a silver shield, to rockets to explosive boxes and so on.


It’s got good graphics, nice and varied level designs full of strange and unnatural stuff and one of the coolest soundtracks I know. It’s all original compositions with a great groovy sound. Also the sound effects are awesome from the voice announcer to the sound of nitro to the crazy black-sounding guy who says things when you get items in multiplayer mode. It’s all badass.


So in conclusion Beetle Adventure Racing! is one of those special racing games that comes along and looks like every other kind of racer by just looking at the cover, but when you play it you discover it’s a totally cool beast inside. The game featured great gameplay, style and awesome music, if you want a different kind of racing game for your N64 than look no further than this game, it’s that good. 🙂

Well there’s another game review done, we are now entering the LAST 5 DAYS! Only 5 more games to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

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Posted by on April 25, 2013 in Game Reviews, Media, Reviews, Video Games


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Month of Nostalgic Video Game Reviews 2 – Quake 2

Howdy peeps and welcome to Day #24 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one of the finest FPS games I played in the 90s and I have very fond memories with, today we talk about Quake 2!


Quake 2 was a first-person shooter game originally released for Windows and Macintosh in 1997 and then ported to other consoles later on. the version I’ll be talking about today is the version for N64. This is the second game in the Quake series though it isn’t a direct sequel.


The game is played in general first-person shooter paradigms, in which you shoots enemies from the perspective of the main character. The gameplay is very similar to that featured in Quake, in terms of movement and controls, although you’ve been slowed down you now have the ability to crouch. The game retains four of the original Quake‘s weapons (Shotgun, Super Shotgun, Grenade Launcher and Rocket Launcher), although they were all redesigned and made to function in slightly different ways. The remainder of Quake‘s eight weapons (Axe, Nailgun, Super Nailgun and Thunderbolt) are gone. Newly introduced weapons are the blaster, Machine Gun, Chain Gun, Hyperblaster, Railgun and BFG10K. The Quad Damage power up from Quake is still present in Quake II and new power ups include Invulnerability, Bandolier, Ammo Pack, Enviro-Suit, Rebreather, and Silencer.

The single player game features a number of changes from Quake. Firstly you’re given mission-based objectives that correspond to the storyline, including stealing a Tank Commander’s head to open a door and calling down an air-strike on a bunker. CGI cutscenes are used to illustrate progress through the main objectives, although they are all essentially the same short piece of video, showing a computerised image of your character as he moves through game’s levels. Another addition is the inclusion of a non-hostile character type — your character’s captured comrades. However, it is impossible to interact with such characters, because they have all been driven insane by their Strogg captors.


The game features much larger levels than Quake, with many more wide-open areas. There is also a hub system that allows you to travel back and forth between levels, which is necessary to complete certain objectives. Enemies also demonstrate visible wounds after they have taken damage.

The multiplayer portion is similar to that in Quake. It can be played as a free-for-all deathmatch game, a cooperative version of the single-player game, or as a 1 vs 1 match that is used in official tournaments. It can also be played in Capture the Flag Mode.

In the Nintendo 64 version of Quake 2 the core gameplay was largely identical; however, changes were made to the game sequence and split-screen multiplayer replaced network or internet play. This version also had completely different levels, music and multiplayer maps. It featured multiplayer for up to 4 players. It also had new lighting effects, mostly seen in gunfire and used the Expansion Pak for extra graphical detail.


Quake 2 along with GoldenEye and Perfect Dark was one of the few FPS games I liked playing as a kid and while I mainly played in multiplayer I still had a hell of a time. Split-screen multiplayer in Quake 2, so damn good. Just like any good FPS game you run around with a variety of weapons over different maps running around and blasting the crap out of each other! Just like other FPS games I’d get proper trigger happy and run all over the place and shoot everything with a rocket launcher, killing not only my mates but also myself in the process haha. I honestly did care as long as I was having fun that was the main thing. 🙂 I remember this game being graphically impressive for its time especially when it came to the animation and art design and the soundtrack I also recall being pretty badass too.

So in conclusion Quake 2 was one of those fancy and unique FPS experiences that you had to experience to know how cool it was. I can’t this version compare to the other ports that came out but for the N64 you won’t find a better or fancier experience in this genre, it’s almost just as fun as GoldenEye and Perfect Dark and that’s saying a lot yo. I’d say try it out if you can find a copy yo.

Well there’s another game review done only 6 more to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀


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Month of Nostalgic Video Game Reviews 2 – Chameleon Twist

Howdy peeps and welcome to Day #23 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one that was just totally bizarre, it was also a fun game to play alone and with friends, today I’ll be talking Chameleon Twist!


Chameleon Twist was a platforming game released in 1997 for the N64.

When it came to gameplay, by pressing the B button, you could make your character’s tongue stick out and using the analog stick you could control the movement of the tongue. This enables the player to obtain power-ups from a distance or to swallow enemies. The tongue will extend until it reaches its full length and retracts back into the chameleon’s mouth, or until it bumps a wall. As a basic attack, Davy and his friends, who have the same powers, can stick out their tongue and swallow enemies that stick to it. Once inside their mouth, the Chameleons have the option of spitting the enemies back out of their mouths at other enemies.In order to jump up to levels of ground that are usually impossible to reach, the characters are able to launch themselves into the air by using their tongues. If used while the chameleon is moving an a particular direction, the jump is given even more altitude, in what is comparable to pole vaulting. When faced with impassable gaps in the ground, which frequently block the way, you can usually able to grab a pole on the other side of the pit, allowing him or her to either move across the pit in a set direction. You may rather choose to move across the pit in a circular motion by swinging around the pole by pressing the A button and the desired direction after grabbing the pole.


Outside of the single-player game there was a battle option that allowed two to four players to take part in either a Battle Royal or Time Trial event. Battle Royal has you trying to be the last chameleon left standing on a suspended platform, while Time Trial rewards the chameleon that stays on the platform the longest. In the latter event, the chameleon that has fallen off the fewest number of times is considered the winner. Options include four difficulty settings for multiplayer games, adjustable battle lengths, and a choice of four stages for both the Battle Royal and Time Trial modes.


I first came across Chameleon Twist via my school friends and it was initially one of the most bizarre games I’d ever played, but it was addictive and as with most good N64 games the multiplayer was the place to be. This game was proper frantic and fun. Playing against each other and shooting projectiles while the stage got smaller was one of the scariest things ever especially when there’s three other people doing the same thing, and obviously in competition-based gameplay like this people are bound to lose and believe me arguments did break out just like when we played Mario Kart 64 or Diddy Kong Racing or any of the Mario Party games. Outside of the multiplayer I remember the main game being bloody hard as hell because there really wasn’t much in the way of help and you just had to figure things out for yourself. This held true with a lot of the boss fights where the strategy to beat them wasn’t completely obvious which would lead to some unnecessary deaths, sometimes it’d take me ages to figure out what to do or I’d just let my mate do it for me. But even before the difficulties in the game began you had to figure out the bloody controls! It wasn’t too hard once you got it down but when first learning some of the stuff you have to do with tongue movement when it comes to bending and flipping came be tricky as hell yo.

This is one of the few N64 games I come back to every once in a while and play with my sister. In single-player mode I’d definitely gotten better because I’m a lot smarter than my younger self, but when it comes to multiplayer some things never change when I lose to my sister I still get annoyed about it haha.


So in conclusion Chameleon Twist was a pretty cool game, it had a lot of crazy and intriguing ideas. Had the game been a little easier than I think it would have fared a lot better with players and critics but as it stands it’s a hidden game from history with a fun story mode and a crazy as hell multiplayer that just needs to be experienced. I’d say give it a try, you’ll never look at chameleons the same way again haha. 🙂

Well there’s another game review done only 7 more to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀


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Month of Nostalgic Video Game Reviews 2 – Super Mario 64

Howdy peeps and welcome to Day #22 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one of the most popular and famed games of not only the 90s but of all time. It is a classic game for the Nintendo 64 and is probably the most well-known Mario game along with Mario 3 and Mario World, I am of course talking about Super Mario 64!


Super Mario 64 was a platform game released in 2000 for the N64 and was the first game in the Mario series to go 3D. In doing so the game adopted a more open-ended style of gameplay instead the liner style that was part of the 2D games. This allowed for exploration and more varied gameplay and to accompany this new dimension of gameplay there was a camera system put in place to follow Mario that could be controlled and adjusted to fit any given situation.


Super Mario 64 is a 3D platformer where you take control of Mario and travel through several courses in different worlds. Each course is an enclosed world in which you’re is free to wander in all directions and the worlds are filled with enemies that attack Mario as well as friendly creatures that provide assistance, offer information, or ask a favor. The aim of the game is to collect stars and you do this by collecting stars in each course; some stars only appear after completing certain tasks, often hinted at by the name of the course. These challenges include defeating a boss, solving puzzles, racing an opponent, and gathering coins. As more stars are collected, more areas of the castle hub world become accessible. You unlock doors in the castle with keys obtained by defeating Bowser in special courses. There’s also many hidden mini-courses and other secrets to find, most containing extra stars needed to complete the game entirely.


Some courses have special cap power-ups which give Mario special abilities. The Wing Cap allows Mario to fly; the Metal Cap makes him immune to most damage, allows him to withstand wind, walk underwater, and be unaffected by noxious gases; and the Vanish Cap renders him partially immaterial and allows him to walk through some obstacles such as wire mesh, as well as granting invulnerability to some forms of damage. Some courses contain cannons that Mario can access by speaking to a pink Bob-omb Buddy. After entering a cannon, Mario can be shot out to reach distant places. When the player has the Wing Cap equipped, cannons can be used to reach high altitudes or fly across most levels quickly.


In this game Mario’s physical abilities are on a much higher level. This time round you can make Mario walk, run, jump, crouch, crawl, swim, climb, kick, or punch using the game controller’s analog stick and buttons. Special jumps can be executed by combining a regular jump with other actions, including the double and triple jumps, long jump and backflip. Another new move would wall jumping which is jumping from one wall to another very quickly to reach areas that are too high to get to normally. You can also pick up and carry certain items, an ability which is used to solve various puzzles, and swim underwater at various speeds. Mario’s life energy slowly diminishes while underwater, representing how long he can hold his breath.


Super Mario 64, what can be said about the game that hasn’t been said already. It’s legendary and loved by many. I didn’t own this game on my N64 but I did play it my friend’s house a lot. I remember the game very vividly in my mind. The introduction to the game with the music and seeing Mario jump out of that pipe in 3D was pretty badass. If I wasn’t playing in specific levels I’d just be jumping around the castle  trying to explore or drowning Mario in the moat (I’m so nice haha). When I did attempt to play actual levels my level success varied between good and downright terrible. The earlier levels I fared a lot better in simply because they were easier but when it came to the later levels and boss encounters I sucked. As I’ve said before in previous blog posts I was never the smarted kid so when it came to strategy-based gameplay I was very slow and would normally die before figuring it out. Add to that the fact in platforming games my timing and jumping was never too good so it led to a lot of stupid defeats. I guess that’s why I never played this game for too long and would just stick to the stuff I knew how to do.


One my favourite missions, I love trying to take the kid away and watching the mother penguin chase after me haha.

Even though I wasn’t very good at this game I still have fond memories of Mario 64. It was a great-looking game for its time and sported some nice and colourful graphics and took all the basic stuff from Mario’s 2D games and gave them a fitting 3D upgrade. The music was also very good with so many memorable tunes and jingle, I’ve always loved the main theme from this game, it’s so great and catchy! My favourite world was Cool, Cool Mountain because I love most snow-based levels in games plus the missions here were great especially the one where you had to deliver a baby penguin to its mother or the one where you slid down a massive slope on your ass trying to reach the finish before the time ran out.


So in conclusion Super Mario 64 was one of the best games I had the fortune of playing during its initial release. It was certainly a massive change converting from 2D Mario to 3D Mario, luckily the gameplay and presentation was up to par. While the game hasn’t aged too well because of it’s now stiff controls and questionable camera I’d say try it out if you want to see why Mario is good these days. It’s all thanks to this game! 😀

Well there’s another game review done only 8 more to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

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Posted by on April 22, 2013 in Game Reviews, Media, Reviews, Video Games


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Month of Nostalgic Video Game Reviews 2 – Mario Party 2

Howdy peeps and welcome to Day #21 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one that provided me with many occasions of fun and arguments with my friends, I am of course talking about Mario Party 2!


Mario Party 2 was a party game released in 2000 for the N64. The description for the game was as follows:

“Mario and the gang are back for another round of Bowser-bashin’ party action! Watch as your favorite Nintendo characters don different duds for each of the five all-new Adventure Boards! A slew of new tricks and devices bring new levels of challenge and excitement to board game play. New board maps, new Mini-Games, new action and new surprises means a whole new batch of fun! Get ready to unleash your best Hip Drops, hammer swings and high-flying high junks for another round of frenzied multi-player action!”

There are 65 mini-games in Mario Party 2. They are divided into four-player, one vs. three, two vs. two, and battle games. The type of mini game is determined by the color of the spaces players land on. If all 4 players have the same color panel, whether it’s red or blue, a four player mini game begins. If 2 players have a blue panel, and the other 2 have a red panel, then it’s a two verses two mini game. If one player has a blue panel, and the others have a red panel, or vice versa, then a one versus 3 mini game begins. If a player lands on a battle space, a battle mini game begins.

The mini games have varied objectives. For example, the objective of “Mecha Marathon” is to get your wind up toy the furthest distance by repeatedly tapping A+B at the same time. Some mini games (such as “Face Lift” using the main characters instead of Bowser) have been edited and transferred and/or also retitled from the first Mario Party. Although many are identical, some have different objectives and/or change appearance in some way.

Oh my god Mario Party 2, this was the game that really made me fall in love with the Mario Party series and is my favourite that came out on the N64. Graphically the game was nice and it also featured a wonderful soundtrack with a great collection of songs that I can still remember up until today. I normally went over to my school mate’s house to play this after school or play it over the summer when we stayed over and it was some mental stuff. I normally played the game with my two school mates and my sister because that’s how we’d normally playing most game together. A great deal of the mini games were hilarious, exciting and chaotic. But for all the fun you had playing the game there was a dark and evil side to this game. Like the Mario Kart series, the Mario Party series is infamous for causing the break-ups of many friendships. If you’re doing four-player free-for-all then you’re bound go up against each other and when one wins the others will be soon to complain and after a few more mini games the chaos begins. I recall having many arguments with my sister and friends over this game along with the other Mario Party games too. I guess that’s why we never played the game too often haha.

So in conclusion Mario Party 2 is one of the best party-based games I’ll ever know, it was kick ass fun in my childhood and was one of those games you just had to play with your friends. However you’d have to be ready to squabble and argue during and after the game was over. It is one of the finer games in the Mario Party series and if you can get a hold of it get it a try yo! 😀

Well there’s another game review done only 9 more to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀


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Month of Nostalgic Video Game Reviews 2 – Mario Tennis

Howdy peeps and welcome to Day #20 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one of my all-time favourites, it’s a sports game but has Mario-related stuff thrown in for a little variation, I am of course talking about Mario Tennis!


Mario Tennis was a tennis game released in the year 2000 for the Nintendo 64 and then for Game Boy Colour a little while after in 2001. It is the third game in the Mario-related tennis series, but this was the first proper game that most people associate with the Mario Tennis series and because of this game it spawned multiple sequels on newer Nintendo systems.


In this game you could take control of several characters from the world of Mario including veterans like Mario, Luigi, Princess Peach, Yoshi, Bowser, Toad, Baby Mario, Boo etc. However there were some new characters introduced including the first appearance of Waluigi, the re-introduction of Princess Daisy and a list including Wario, Shy Guy, Donkey Kong and Birdo.

You had the choice in playing in one of several modes including Exhibition, Tournament, Ring Shot, Bowser Stage, Piranha Challenge and Special Games, these were playable both individually or with friends in a group. The game featured a decent amount of variety and customization from what I can recall, you got choose from a number of characters who had specific types of playing styles, you set how long you wanted matches to go on for by adjusting the points and sets, you also got to pick your court which would affect the way in which the ball acts on the court and while you were in matches you could edit the camera viewpoint to get the right angle for your viewing pleasure.

Mario Tennis_Jun9 8_00_40

When it comes to controls. The game uses a control system that differs from most other video tennis games on the market. Shots are performed by pressing one, or both, of the two main buttons (A or B), which make the ball spin in different ways. Pressing a button twice strikes the tennis shot with more power and spin. Additionally, pressing the two buttons in a different order can result in a different type of shot altogether, such as a lob or drop shot. All 4 buttons can be pressed at the same time to hit a very powerful smash shot. The longer a button is pressed before contact is made with the ball, the stronger the shot will be. The control system allows players of all levels to become familiar with the mechanics of the game within a very short time, whilst also encouraging advanced players to take advantage of the variety of shots on offer to come up with different strategies for winning points. A total of seven types of shot are possible using only the one main button of the controller.


Mario Tennis, oh how I love you! This was one of my favourite N64 games and I played it all the time. Straight from the time the game begins with that awesome intro sequence you know its gonna be a great game. Just have a look below:

Probably one of the best intros Nintendo have in any of their games ever.

This is one of my favourite intros to any game ever. It’s funny, entertaining and sets the pace and atmosphere for the rest of the game. Mario Tennis was great because it didn’t feel like the plain old boring version of tennis, it was swift and dynamic and while it had all the rules of proper tennis it was very easy to pick up but hard to master. I used to play this a lot with either my sister or my school mates, though I mainly played the game in doubles with my sister as we were very into this game when we were younger. I loved messing around in exhibition mode playing with different characters and trying out the different courts, my favourite court was the Wario and Waluigi Court, it had the best music ever! And speaking of the music let’s move onto the presentation. Visually the game looks pretty good for N64 standard though some of the characters look extremely blocky (Bowser), and as for the music it instantly sounds like a Camelot game, it reminds me so much of Golden Sun and the way the songs are composed have a great sound to them. All of the tunes are memorable, cool, different and the remixes of classic Mario themes are great too.


So in conclusion Mario Tennis was and still is a cracking tennis game. It finds a way to take the game of tennis and make it simple yet challenging and also incorporate Mario-related elements from the main game series into it too. The game may have aged quite a bit and is missing some of the refinements made in later games, but it’s still a lot of fun especially when you have friends to play with, I’d highly recommend it! 😀

Well there’s another game review done only 10 more to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀


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Month of Nostalgic Game Reviews: Super Smash Bros.

Howdy ladies and gents and welcome to Day #30, the final day of my Month of Nostalgic Game Reviews where I’ll be giving you reviews of some of my most nostalgic video games from my childhood. And today we have one of my all-time favourite nostalgic games. I really did save a great game for last. Readers I present to you one of the most classic and chaotic games on the N64. Enter Super Smash Bros.!

Now these days most people know what Smash Bros. is probably because of Super Smash Bros. Brawl on the Nintendo Wii. But most people outside of the age of 20 don’t really know about what comes before. While some fans and casual gamers are aware of Super Smash Bros. Melee on the Gamecube, most people don’t know about the first entry in the series on the N64. And it’s a darn shame because it’s a great game from the N64 days. So in my review today I’ll be talking about the game in detail and covering my memories with the game yo.

So Super Smash Bros. was a fighting game developed by HAL Laboratory for the Nintendo 64 which was released in 1999. Unlike many fighting games of that point in time this was a crossover game which featured different Nintendo characters, items and locations coming together into one game.

In terms of gameplay you took control of one of the twelve characters and fought against them in Nintendo-themed stages on a 2D plane with the intent of taking them out. Unlike normal fighting games where you had to deplete a life bar in order to defeat your enemies, in Smash Bros. you have to knock them off of the stage. In order to do that you have to build up enough damage on your opponents and then knock them off of the stage either down the bottomless pit or send them flying left or right off of the screen or up into the sky where they disappear into the background. Characters have a number percentage which is the equivalent of a life bar, but instead of making it go down, when they take damage the percentage goes up. Once their damage is around 100% then you can send them flying off-screen, also when sent flying away from the stage characters have the chance to recover using one of their jump moves.

When it comes to controls Smash Bros. uses the same one-attack-button, one-control-stick-direction combinations to access all moves for all characters. Each character has specific attacks tailored to them. Characters are free to run around and attack anyone they want and are not limited to one person. You can grab and throw characters and there’s also blocking and dodging mechanics too.

In single-player mode you have Classic Mode, Training and two mini games. In Classic Mode you have the choice of five difficulties and the choice of any character, and take on several different characters over several stages with two mini games in between and then your final boss encounter with the Master Hand. If you run out of time or run out of lives you get a game over, you have the choice to continue but your score is significantly cut down. “Break the Targets” and “Board the Platforms” are the two mini games in single-player and the objective is to break each target or board each platform, respectively. The goal must be achieved without falling off each character-specific stage.

In multiplayer up four people can play together in timed or stocked matches. You can set the rules beforehand and you had the choice of fighting in free for all or team battles. A winner is declared once time runs out, or if all players except one or a team have lost all of their lives.

I can recall the days playing Smash Bros. on N64 like it was yesterday. Again thanks to my school friend I was introduced to the world of Smash Bros., and damn my mind was blown! From the time you watch that epic intro movie to the title screen where you get that epic narrator shouting, “SUPER SMASH BROTHERS!!!!!!!!!!!!!!!!!!!!!!!” It makes you wet your pants because of the epicness! Being able to fight as Mario against Fox McCloud while watching out for Kirby and Pikachu too, it was crazy stuff, and I loved it! At that point in time I had never come across any game that had several characters from different franchises in the same place. It was like The Avengers of video games haha. But yeah I loved being able to play as my favourite characters like Mario, Link or Pikachu in different locations from Saffron City to Yoshi’s Island to Planet Zebes, it was just so varied and diverse. Also the use of items was great and interesting too. While I played the singe player mode a lot, it was all about the multiplayer (like most other N64 games). I played this game with my sister and school friends for ages and it was our favourite game back in the day. When I can be arsed to set up my N64 I still come back to this game was while it moves significantly slower than its successors, it’s still fun and still has the most spacious stages in the series in terms of width which I really like.

In conclusion Super Smash Bros. was the start of something big. It was fighting game that played by its own rules and stood out from other games in the genre. The whole crossover element of the game was one of the key aspects that made it loved by fans and kept things interesting. The gameplay was fun and crazy, the graphics were lovely and music was fabulous. This came was just pure fan service for Nintendo gamers and it obviously set basis for the next two games in the series on the Gamecube and Wii. Super Smash Bros. is a lovely game from the past and I highly recommend it to anyone looking for some fighting fun with Nintendo characters.

Okay, that’s it! That was the last video game review and its right on time too. It’s been a long month, I’ve had to balance this series of blog posts with my uni work, film reviews and YouTube stuff as well, but it was all worth it. I love to write and review things, plus it was a great excuse for me to revisit my youth and share some of my epic memories with you readers. Well hopefully you enjoyed the last thirty days of game review from me, remember to drop a comment and I guess I’ll see ya around! 😀

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Posted by on November 30, 2012 in Game Reviews, Media, Reviews, Video Games


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