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Sonic 4: Episode 2 Launch Trailer

Howdy ladies and gentlemen and welcome to another blog post. Today’s blog post will be on the latest and probably last trailer of Sonic the Hedgehog 4: Episode 2. If you haven’t seen the trailer yet, take a look below:

Now it has been quite some time since the last Sonic-related blog post, even though there was a few updates here and there from loads of screenshots to the information about the beta build of the game being leaked and available to those able to grab it quick enough. But to be honest I was hoping for a bit more substantial news to blog about, that and the fact that I’ve been feeling a tad lazy in recent times lol. But anyways now it’s time to talk about this new trailer and man, it’s completely nostalgic! A massive trip down memory lane yo 😀

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In this launch trailer for Sonic 4: Episode 2 we finally see the final zone, which is the classic Wing Fortress Zone from Sonic 2. Now before this trailer had come out, a good few months ago I had heard in an interview with a Sega representative that the final zone would be a level from the past, though I was curious to know what place would be. So now that I see that its Wing Fortress Zone I’m really interested to see what they’ll do with it. From the trailer it looks like they’s combined Wing Fortress Zone with elements of Sky Chase Zone too and I also can see some references to Sonic 3 & Knuckles where Sonic & Tails are travelling those rings like in Death Egg Zone. And that HD makeover of the level, wow, it looks insane. The levels have been reimagined and redesigned, but still retaining that original nostalgic feel looks fabulous. We also get to see a lot of other features like two of the boss fights, more Sonic & Tails teamwork and areas of the game where it takes advantage of that 2.5D visuals and let’s Sonic move form the foreground  to the background. And overall everything looks lovely and I’m totally hyped for the game.

And the last thing to mention in the lock-on feature, just around 3/4s into the trailer we see some small footage of Metal Sonic traversing through those older Sonic 4: Episode 1 levels. It is a neat concept and if Metal’s gameplay is different from Sonic’s then it may be worth a play, though as an overall additional feature it really isn’t that special and the trailer really tries to sell it to you, like you NEED it! But in truth you don’t really lol. Here’s some new pictures released today of Metal Sonic in action;

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So overall I think I have to say that I am very much excited for Sonic 4: Episode 2 and I’ll be interested to see what the reviewers say about this title. If it isn’t better than Episode 1 (which I’m sure it will be) then I’ll be pissed, but I am sure that Sega know better than that (they better). I think it comes out over here in the UK tomorrow I think I will obtain it very soon.

 
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Posted by on May 15, 2012 in Media, Video Games

 

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New Sonic 4 Episode 2 Video & Info!

Howdy ladies and gentlemen and welcome to another Sonic-related blog post. Just in the latter half of yesterday we got news about Sonic 4: Episode 2 regarding Metal Sonic.

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According to Gamespot, there will be a “lock-on” technology feature between Sonic 4: Episodes 1 & 2 where Metal Sonic will be playable in both episodes for people who have both games (similar to the “lock-on” technology featured on Sonic 3 & Knuckles). It’s also been mentioned that if you have both Sonic 4 episodes then you will have access to four exclusive levels! Insanely awesome stuff here. And then there’s the actual confirmation of the those previously rumoured dates for the game to come out, because now it seems like Sonic 4 Episode 2 will come out on May 15th for PSN, May 16th for Xbox Live, later May for PC, June for Android and July for Windows Mobile.

Oh and there’s a nice new trailer out showcasing a new level! Check it out here:

So as you can see here this new zone is one of the levels that was seen back when the first batch of Sonic 4: Episode 2 images were leaked onto the internet. This zone was shrouded in mystery until we saw more of the level design and layout in this trailer. The zone absolutely screams out nostalgia and clear references from the Oil Ocean Zone from Sonic 2 with the look, style and the parts where Sonic is sliding down the oil, but there are also references to Sonic 3 & Knuckles with the rising sand and robotic enemies emerging from beneath the sand. Overall it looks interesting with level structure, difficulty and a little variation from the previous levels, but for me I was a little underwhelmed by what I saw in this trailer, I had hoped it would be a little more fancy. I dunno, it just didn’t wow me like the last two trailers did.

Anyways, in conclusion I think this will be a fun summer for Sonic fans, firstly you’ll be getting the second episode of Sonic 4, but there will also be “lock on” technology between Sonic 4: Episodes 1 & 2 with Metal Sonic being playable with additional levels too. So yeah good times, again let’s just hope Sega deliver.

UPDATE: Oh and here’s some new screenshots of the new level entitled ‘Oil Desert Zone’ and screenshots of Metal Sonic in action too:

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As you can see here from these set of screenshots, there are many possibilities for new and interesting situations to go down after Episode 2 of Sonic the Hedgehog 4 is released. I’m mainly hyped for all this Metal Sonic tampering I’ll get to do, though it looks like he’ll revisiting old ground where Sonic had been before in Episode 1, I’m sure Metal plays differently to the main blue hedgehog. Plus Metal Sonic hasn’t been a playable character in any Sonic game properly since Sonic Adventure 2: Battle on the Nintendo Gamecube back in 2001! So yeah bring on May 15th!

More screenshots available here: http://www.sonicstadium.org/2012/04/i-dunet-believe-it-new-episode-2-screens/

 
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Posted by on April 6, 2012 in Media, Video Games

 

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Sonic the Hedgehog 4: Episode 2 Gameplay Trailer

So here it is, after waiting 7 days after the “official” release of  the screenshots (click here to see my blog post on it) for Sonic 4: Episode 2 by Sega and their massive announcement to release a gameplay trailer  a week afterwards, we now have the first proper trailer for the game and I am here just to give you my immediate thoughts on it.

Now straight from the outset when the gameplay in the trailer begins you can see that this game is a totally different beast from the first episode of Sonic 4, but at the same time there are many notable similarities that don’t make it seem all that different from the original and in a way that isn’t a bad thing because this new Sonic series will need some consistency from game to game or things would look incredibly out-of-place.

So let’s start with what’s new, well for one let’s talk about the visuals, this game looks incredible and so different from the last game in terms of art direction, character animation, the environments, everything just seems to have a different tone and feel than it did before in Episode 1. The Sonic character model seems to be fairly similar to the last game, but he seems to have a new coat of paint, a sharper level of detail and his animation seems to be increased from what it was before with more movement when he flies around when being bounced around on springs which is interesting to see. When it comes to Tails I think he has been rendered pretty well, this version of him in 3D on a 2D playing field looks pretty well and has a lot of similarities to Sonic 2 & 3 in terms of movement and animation. Both Sonic & Tails seem to have adopted their more “modern” looks from more recent Sonic games like Sonic Generations because it is clear from the art style their colour tones too. Even small things like the look of Sonic & Tails’ curled up spin dash form look very pretty good with a great deal of detail, motion blur and vivid-looking colours too. When it comes to the environments every location looks at least 5x better than Sonic 4: Episode 1. Fact. All of these places are rammed full of life and detail in the foreground and backgrounds with loads of animation and detail. Beyond that the game happens to have some similarities to Sonic 4: Episode 1 in terms of the weight and physics of the Sonic’s movements, which isn’t a bad thing since again consistency is good, let’s just hope the physics are up to the challenge this time around.

From a gameplay standpoint there seems to be a much more greater emphasis on co-op gameplay as Sonic & Tails happen to be together a lot in this trailer, straight from the beginning we see Tails carrying Sonic while flying (like in Sonic 3), but we also see that same sort of helping aspect can be applied underwater with Tails lending Sonic an extra hand in the water (probably due to Sonic’s inability to swim) and like most other Sonic games Tails is trailing behind sonic as he blazes off ahead, though there are surprising moments where Tails is ahead of Sonic! Wow the times are a changing! Sonic & Tails even seem to have some power-up where they team up into what looks like a massive spin ball of death and smash through anything in their path which looks pretty neat too. Aside from that the game looks pretty similar to Sonic 4: Episode 1 and other previous entries in the series on the Sega Megadrive/Genesis; you still collect rings, smash enemies, bounce off of springs and spin dashing all over the place, you know all the good stuff.

But funnily there seems to be references to other Sonic titles of the past, some more obvious than others. When it comes to environments two of the levels happen to have a clear resemblance to two levels from Sonic 3 and those levels are Marble Arch Zone and Carnival Night Zone. And while they are clearly referenced from Sonic 3, they seem to have more of their own look and feel and don’t feel like carbon copies from previous Sonic games like other zones did in Sonic 4: Episode 1 in some cases. One other level that could be inspired from Sonic 3 is a snowy level that may be a reference to the Ice Cap Zone, though I believe it may be more of a reference to Dimps work on other Sonic games like Ice Paradise from Sonic Advance 2 (because of the Christmas theme) or Blizzard Peaks from Sonic Rush Adventure (running away from an avalanche). Either way these levels do have similarities to games of the past, but it doesn’t seem to overdo it here. Also in this trailer there seems to be a greater emphasis on perspective as Sonic & Tails look like they move from the foreground to the background when being bounced around on springs and I find that really interesting as that was one of the same techniques implemented in the Nintendo 3DS version of Sonic Generations, so again it looks like more modern aspects of Sonic gameplay seems to be finding its way into this new game.

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Okay so to summarize, overall as a first look into what to expect for Sonic 4: Episode 2 I am generally intrigued. I am curious to see where Sonic Team and Dimps take this game and so far everything looks like it’s on a much better level than Episode 1. If the developers can brink us a good co-op experience and get the handling and physics system down then we may be witnessing a great Sonic game in the making yo. Luckily we won’t have to wait too long as the game will be coming out in Spring 2012 so that is definitely close by. I’m excited now 😀

 
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Posted by on February 23, 2012 in Media, Video Games

 

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Sonic the Hedgehog 4: Episode 2 – First Screenshots

Howdy people of WordPress, today I am here to do a blog post on a gaming related subject and this is actually something great for me as it is the first proper look at Sonic 4: Episode 2!

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The screenshots are from the Xbox.com and showcase a number of new locations that look much more detailed, varied and interesting when compared to Sonic 4: Episode 1. Here they are:

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Just from these first four screenshots you can see that the massive contrast in style from the look of the previous episode, whereas Episode 1 was just a clear reworking of previous Sonic levels from the Megadrive/Genesis games. This game looks like it’s taken on a whole new visual identity. Not to knock the look of Sonic 4: Episode 1 because that game did look good, but compared to these early screenshots that old game doesn’t have a chance in hell. And while you can also see some references to other Sonic games like Sonic 2 & 3 this time they look nice and natural rather than forced and dated like in Sonic 4: Episode 1. Looking at pictures 1, 2 & 4 I can see Azure Lake Zone from the multiplayer on Sonic 3 or seeing the piranha robots from Sonic 2 in the 3rd screenshot. Just small references like that make this game seem very nostalgic but also very new at the same time.

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I hate to keep going on about the graphics, but Episode 2 seems to pushing out the boat for the graphics and new art direction. The level of detail is just astounding especially in the snowy Christmas-like level with all the lighting effects and the incredible detail in the background with the northern lights and the buildings in the background. Also one can see that the level has some reference to the Ice Cap Zone from Sonic 3 as does the carnival-like level that’s similar to the Carnival Night Zone also from Sonic 3, but this seems more like a theme park carnival. Even the character models for Sonic, Tails and Metal Sonic seem to look good with good lighting, sharp detail and a much closer resemblance to the modern versions of themselves (that mainly applies to Sonic & Tails as they have a much more similar look to their most recent sonic game outing, Sonic Generations).

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Anyways let’s talk about the potential gameplay aspects that these screenshots represent for Sonic 4: Episode 2. Well from what I can gather it seems like the Co-op aspect of gameplay is back from Sonic 3 with Sonic & Tails being able to interact with each other (etc: Tails carrying Sonic while flying), even in the water! One of the screenshots looks like Tails & Sonic are doing some sort of epic high 5 and I don’t really know what the represents but it looks interesting. We can see that you’ll fight Metal Sonic while chasing after him similar to some previous Robotnik/Eggman battles where you had to chase after him and hit him as the same time. And in this last screenshot we can see a special zone level design similar to that of Sonic 2 with some design elements from Sonic Heroes which is a great thing in my opinion.

Obviously until this game gets a trailer and some gameplay videos we won’t know what to truly expect, but from what I can see here I am proper excited for this game now, the graphical detail is on such an absurd level now than before from the much better-looking character models to the new and interesting locations and detail in the foreground and background. We also see that Metal Sonic will be very-much involved throughout the game and with the new co-op gameplay that comes with the addition of Tails we could have some interesting new gameplay to try out when this game comes out later in this year, I just hope Sega get it right this time.

 
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Posted by on February 15, 2012 in Media, Video Games

 

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