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My reviews of video-games new and old.

Month of Nostalgic Video Game Reviews 2 – Super Mario 64

Howdy peeps and welcome to Day #22 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one of the most popular and famed games of not only the 90s but of all time. It is a classic game for the Nintendo 64 and is probably the most well-known Mario game along with Mario 3 and Mario World, I am of course talking about Super Mario 64!

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Super Mario 64 was a platform game released in 2000 for the N64 and was the first game in the Mario series to go 3D. In doing so the game adopted a more open-ended style of gameplay instead the liner style that was part of the 2D games. This allowed for exploration and more varied gameplay and to accompany this new dimension of gameplay there was a camera system put in place to follow Mario that could be controlled and adjusted to fit any given situation.

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Super Mario 64 is a 3D platformer where you take control of Mario and travel through several courses in different worlds. Each course is an enclosed world in which you’re is free to wander in all directions and the worlds are filled with enemies that attack Mario as well as friendly creatures that provide assistance, offer information, or ask a favor. The aim of the game is to collect stars and you do this by collecting stars in each course; some stars only appear after completing certain tasks, often hinted at by the name of the course. These challenges include defeating a boss, solving puzzles, racing an opponent, and gathering coins. As more stars are collected, more areas of the castle hub world become accessible. You unlock doors in the castle with keys obtained by defeating Bowser in special courses. There’s also many hidden mini-courses and other secrets to find, most containing extra stars needed to complete the game entirely.

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Some courses have special cap power-ups which give Mario special abilities. The Wing Cap allows Mario to fly; the Metal Cap makes him immune to most damage, allows him to withstand wind, walk underwater, and be unaffected by noxious gases; and the Vanish Cap renders him partially immaterial and allows him to walk through some obstacles such as wire mesh, as well as granting invulnerability to some forms of damage. Some courses contain cannons that Mario can access by speaking to a pink Bob-omb Buddy. After entering a cannon, Mario can be shot out to reach distant places. When the player has the Wing Cap equipped, cannons can be used to reach high altitudes or fly across most levels quickly.

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In this game Mario’s physical abilities are on a much higher level. This time round you can make Mario walk, run, jump, crouch, crawl, swim, climb, kick, or punch using the game controller’s analog stick and buttons. Special jumps can be executed by combining a regular jump with other actions, including the double and triple jumps, long jump and backflip. Another new move would wall jumping which is jumping from one wall to another very quickly to reach areas that are too high to get to normally. You can also pick up and carry certain items, an ability which is used to solve various puzzles, and swim underwater at various speeds. Mario’s life energy slowly diminishes while underwater, representing how long he can hold his breath.

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Super Mario 64, what can be said about the game that hasn’t been said already. It’s legendary and loved by many. I didn’t own this game on my N64 but I did play it my friend’s house a lot. I remember the game very vividly in my mind. The introduction to the game with the music and seeing Mario jump out of that pipe in 3D was pretty badass. If I wasn’t playing in specific levels I’d just be jumping around the castle  trying to explore or drowning Mario in the moat (I’m so nice haha). When I did attempt to play actual levels my level success varied between good and downright terrible. The earlier levels I fared a lot better in simply because they were easier but when it came to the later levels and boss encounters I sucked. As I’ve said before in previous blog posts I was never the smarted kid so when it came to strategy-based gameplay I was very slow and would normally die before figuring it out. Add to that the fact in platforming games my timing and jumping was never too good so it led to a lot of stupid defeats. I guess that’s why I never played this game for too long and would just stick to the stuff I knew how to do.

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One my favourite missions, I love trying to take the kid away and watching the mother penguin chase after me haha.

Even though I wasn’t very good at this game I still have fond memories of Mario 64. It was a great-looking game for its time and sported some nice and colourful graphics and took all the basic stuff from Mario’s 2D games and gave them a fitting 3D upgrade. The music was also very good with so many memorable tunes and jingle, I’ve always loved the main theme from this game, it’s so great and catchy! My favourite world was Cool, Cool Mountain because I love most snow-based levels in games plus the missions here were great especially the one where you had to deliver a baby penguin to its mother or the one where you slid down a massive slope on your ass trying to reach the finish before the time ran out.

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So in conclusion Super Mario 64 was one of the best games I had the fortune of playing during its initial release. It was certainly a massive change converting from 2D Mario to 3D Mario, luckily the gameplay and presentation was up to par. While the game hasn’t aged too well because of it’s now stiff controls and questionable camera I’d say try it out if you want to see why Mario is good these days. It’s all thanks to this game! 😀

Well there’s another game review done only 8 more to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

 
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Posted by on April 22, 2013 in Game Reviews, Media, Reviews, Video Games

 

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Month of Nostalgic Video Game Reviews 2 – Mario Party 2

Howdy peeps and welcome to Day #21 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one that provided me with many occasions of fun and arguments with my friends, I am of course talking about Mario Party 2!

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Mario Party 2 was a party game released in 2000 for the N64. The description for the game was as follows:

“Mario and the gang are back for another round of Bowser-bashin’ party action! Watch as your favorite Nintendo characters don different duds for each of the five all-new Adventure Boards! A slew of new tricks and devices bring new levels of challenge and excitement to board game play. New board maps, new Mini-Games, new action and new surprises means a whole new batch of fun! Get ready to unleash your best Hip Drops, hammer swings and high-flying high junks for another round of frenzied multi-player action!”

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There are 65 mini-games in Mario Party 2. They are divided into four-player, one vs. three, two vs. two, and battle games. The type of mini game is determined by the color of the spaces players land on. If all 4 players have the same color panel, whether it’s red or blue, a four player mini game begins. If 2 players have a blue panel, and the other 2 have a red panel, then it’s a two verses two mini game. If one player has a blue panel, and the others have a red panel, or vice versa, then a one versus 3 mini game begins. If a player lands on a battle space, a battle mini game begins.

The mini games have varied objectives. For example, the objective of “Mecha Marathon” is to get your wind up toy the furthest distance by repeatedly tapping A+B at the same time. Some mini games (such as “Face Lift” using the main characters instead of Bowser) have been edited and transferred and/or also retitled from the first Mario Party. Although many are identical, some have different objectives and/or change appearance in some way.

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Oh my god Mario Party 2, this was the game that really made me fall in love with the Mario Party series and is my favourite that came out on the N64. Graphically the game was nice and it also featured a wonderful soundtrack with a great collection of songs that I can still remember up until today. I normally went over to my school mate’s house to play this after school or play it over the summer when we stayed over and it was some mental stuff. I normally played the game with my two school mates and my sister because that’s how we’d normally playing most game together. A great deal of the mini games were hilarious, exciting and chaotic. But for all the fun you had playing the game there was a dark and evil side to this game. Like the Mario Kart series, the Mario Party series is infamous for causing the break-ups of many friendships. If you’re doing four-player free-for-all then you’re bound go up against each other and when one wins the others will be soon to complain and after a few more mini games the chaos begins. I recall having many arguments with my sister and friends over this game along with the other Mario Party games too. I guess that’s why we never played the game too often haha.

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So in conclusion Mario Party 2 is one of the best party-based games I’ll ever know, it was kick ass fun in my childhood and was one of those games you just had to play with your friends. However you’d have to be ready to squabble and argue during and after the game was over. It is one of the finer games in the Mario Party series and if you can get a hold of it get it a try yo! 😀

Well there’s another game review done only 9 more to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

 
 

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Month of Nostalgic Video Game Reviews 2 – Mario Tennis

Howdy peeps and welcome to Day #20 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one of my all-time favourites, it’s a sports game but has Mario-related stuff thrown in for a little variation, I am of course talking about Mario Tennis!

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Mario Tennis was a tennis game released in the year 2000 for the Nintendo 64 and then for Game Boy Colour a little while after in 2001. It is the third game in the Mario-related tennis series, but this was the first proper game that most people associate with the Mario Tennis series and because of this game it spawned multiple sequels on newer Nintendo systems.

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In this game you could take control of several characters from the world of Mario including veterans like Mario, Luigi, Princess Peach, Yoshi, Bowser, Toad, Baby Mario, Boo etc. However there were some new characters introduced including the first appearance of Waluigi, the re-introduction of Princess Daisy and a list including Wario, Shy Guy, Donkey Kong and Birdo.

You had the choice in playing in one of several modes including Exhibition, Tournament, Ring Shot, Bowser Stage, Piranha Challenge and Special Games, these were playable both individually or with friends in a group. The game featured a decent amount of variety and customization from what I can recall, you got choose from a number of characters who had specific types of playing styles, you set how long you wanted matches to go on for by adjusting the points and sets, you also got to pick your court which would affect the way in which the ball acts on the court and while you were in matches you could edit the camera viewpoint to get the right angle for your viewing pleasure.

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When it comes to controls. The game uses a control system that differs from most other video tennis games on the market. Shots are performed by pressing one, or both, of the two main buttons (A or B), which make the ball spin in different ways. Pressing a button twice strikes the tennis shot with more power and spin. Additionally, pressing the two buttons in a different order can result in a different type of shot altogether, such as a lob or drop shot. All 4 buttons can be pressed at the same time to hit a very powerful smash shot. The longer a button is pressed before contact is made with the ball, the stronger the shot will be. The control system allows players of all levels to become familiar with the mechanics of the game within a very short time, whilst also encouraging advanced players to take advantage of the variety of shots on offer to come up with different strategies for winning points. A total of seven types of shot are possible using only the one main button of the controller.

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Mario Tennis, oh how I love you! This was one of my favourite N64 games and I played it all the time. Straight from the time the game begins with that awesome intro sequence you know its gonna be a great game. Just have a look below:

Probably one of the best intros Nintendo have in any of their games ever.

This is one of my favourite intros to any game ever. It’s funny, entertaining and sets the pace and atmosphere for the rest of the game. Mario Tennis was great because it didn’t feel like the plain old boring version of tennis, it was swift and dynamic and while it had all the rules of proper tennis it was very easy to pick up but hard to master. I used to play this a lot with either my sister or my school mates, though I mainly played the game in doubles with my sister as we were very into this game when we were younger. I loved messing around in exhibition mode playing with different characters and trying out the different courts, my favourite court was the Wario and Waluigi Court, it had the best music ever! And speaking of the music let’s move onto the presentation. Visually the game looks pretty good for N64 standard though some of the characters look extremely blocky (Bowser), and as for the music it instantly sounds like a Camelot game, it reminds me so much of Golden Sun and the way the songs are composed have a great sound to them. All of the tunes are memorable, cool, different and the remixes of classic Mario themes are great too.

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So in conclusion Mario Tennis was and still is a cracking tennis game. It finds a way to take the game of tennis and make it simple yet challenging and also incorporate Mario-related elements from the main game series into it too. The game may have aged quite a bit and is missing some of the refinements made in later games, but it’s still a lot of fun especially when you have friends to play with, I’d highly recommend it! 😀

Well there’s another game review done only 10 more to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

 
 

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Month of Nostalgic Video Game Reviews 2 – Rayman

Howdy peeps and welcome to Day #19 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one I remember quite well from my childhood and it’s one of the hardest platforming games I’ve played. Today we’re talking but the classic that is Rayman!

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Rayman was released in 1995 for the Atari Jaguar and Sony Playstation, it was later ported to the PC, Sega Saturn, Game Boy Colour, Game Boy Advance, Playstation Network and DSiWare. The version we’ll be talking about is the Playstation version.

Rayman is a side-scrolling platform game where you play as the title character Rayman, who must travel through six worlds to free all of the caged Electoons, of which six are located somewhere on each level. Only when all the Electoons are freed will Rayman be able to reach and confront Mr. Dark at his lair in Candy Chateau. Each world has one of Mr. Dark’s boss minions which Rayman must also defeat. You must traverse the levels and reach the end goal, a signpost with an exclamation mark on it. Since all of the game’s levels in the game are divided into several parts, the goal post also acts as a transition to the following part of a level.

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You’re given a certain amount of lives, which are lost when Rayman is hit by an enemy or falls into water or a pit. If all lives are lost at any point, the “Game Over” screen will appear, in which you can continue or quit playing. Scattered around each level are small, sparkling blue spheres called Tings. If Rayman picks up 100 , he gains an extra life and the counter resets to 0. When Rayman dies, he loses all of the Tings he collected. You’ll also will come across a variety of other power-ups and bonuses, such as a golden fist, a faster punching fist, a power to restore Rayman’s lost life energy, and flying blue elves that will shrink Rayman down in size to access new areas. Tings can also be used to pay a Magician found on certain levels to enter a bonus stage, in which Rayman can win an extra life if he collects all of the Tings within a certain amount of time.

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In early stages of the game, Rayman has the ability to walk, crawl and make silly faces. He obtains additional powers during the game (telescopic punching, holding onto ledges, grappling onto flying rings, flying with his hair as helicopter blades, and running) from Betilla the Fairy, while others are given temporarily from his friends that are used for a specific levels only.

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Man Rayman takes me back, it was one of the first games I played on the Playstation along with Crash Bandicoot and Spyro. I don’t quite recall where I was when I first played this game but I do remember so much about the game from its visual presentation to is really awesome soundtrack, but the main thing I remember about the game was its difficulty. This game was HARD! Now bare in mind when I was 8 or 9 years old I was never a master at platforming games, I’d never really finished any of my own games in that genre so playing Rayman was like walking into the danger zone for me. I died so many times in a lot of the early level due to poor jumping, rushing ahead or getting attacked by enemies without knowing how defeat them. I failed so much so I’ve always been a little bitter towards Rayman haha.

Besides my failure I did have a lot of fun with this game. The gameplay was fun and I loved Rayman’s punch, just winding up and releasing it on an enemies face is still one of the best things ever. Also travelling on giant plums across water, riding on big mosquitos and bouncing from place to place was fab. And that funny little jingle that played when you completed a level is one of the best things in any video game ever! It was extremely colourful, vivid and unique. I loved the art style and animation, Rayman and the enemies were always making me laugh due to their strange movements and each world that Rayman travelled to was different had something new to check out. The music was also great having a lot of variety and was able to move from bright and happy to more dangerous sounding songs. I liked the sound effects, they were straight out of a cartoon and the sounds were used in some levels were there wasn’t any music so there was great sense of atmosphere with the sound effects were in play.

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So in conclusion Rayman for the Playstation was one of those great platforming games of the 90s that was just badass. While I didn’t get too far in it myself I’ve seen others who have and for the short time I had with it I had fun. It is a classic now and I can’t believe it’s been around 18 years since the game came out, I feel right old just thinking about it. If you haven’t experienced this yet go do it now, it’s great nostalgic fun.

Well there’s another game review done only 11 more to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

 
 

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Month of Nostalgic Video Game Reviews 2 – Sunset Riders

Howdy peeps and welcome to Day #18 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one I remembered  from my childhood but couldn’t remember the name up until last year. It was a western is Sunset Riders!

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Sunset Riders was a side-scrolling run-and-gun style shoot-’em-up released in arcades 1991 and then for the Super Nintendo and Sega Mega Drive/Genesis in 1993. The game, which is set in a fanciful version of the American Old West, revolves around four bounty hunters who are out to claim rewards given for eliminating the most wanted outlaws in the West. At the beginning of each stage the player is shown a wanted poster, showing the criminal, the reward for stopping them, and the line “Wanted dead or alive”.

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When it comes to gameplay you can play as one of four bounty hunters, with their own firearm type. In the 2-player version, each player can choose the character they want to control before starting the game, while in the 4-player version each set of controls is assigned to one specific character. The game’s controls consist of an eight-way joystick for moving the character and two buttons for shooting and jumping. The player’s gun has unlimited ammunition. The player has the ability to jump, slide and shoot ahead and upwards. In the case of being on upper levels, the player can can shoot downwards (diagonally or vertically) while crouching.

There are three types of hidden items. All of the gun power-ups are lost when you’re killed. And lastly there’s a total of eight levels. If the boss is defeated by two or more players, the reward is awarded to the player who deals most damage on the enemy. In addition, there are two bonus rounds, one after Stage 2 and the other after Stage 5.

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I can remember the days playing Sunset Riders, those were some interesting gaming sessions. Most times I played this game was at my mate’s house in the morning before school. Was a random time for gaming but it was the only occasion when we played it. But I remember this game pretty well from my childhood, the cowboy setting, all the running and gunning whether it was on foot or on horse it was a blast. I remember the gameplay being pretty crazy and chaotic but always great with a second player. That was the only way to have a really good time with this game because going solo while entertaining only got me killed a lot faster.

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So in conclusion Sunset Riders was a good game on the SNES, in recent years I’ve found out that it was a pretty popular game on the system. And that’s totally understandable due to the cool as hell gameplay, western setting and multiplayer fun. I’d say give it a try if you want some shoot-em-up fun!

Well there’s another game review done only 12 more to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

 
 

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Month of Nostalgic Video Game Reviews 2 – Disney’s Aladdin

Howdy peeps and welcome to Day #17 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one of my favourite movie-tie in games, it was one a played a lot as a kid and it’s based on my favourite Disney film ever, today we’re talking about Disney’s Aladdin!

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This has to be one of the coolest game covers ever, I loved it as a kid.

Aladdin was a platforming game released for the Sega Mega Drive/Genesis in 1993 and it’s obviously based on the popular Disney movie that came out in 1992.

When it comes gameplay you take control of Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan’s dungeon to the final confrontation in Grand Vizier Jafar’s palace. The Sultan’s guards and also animals of the desert want to hinder Aladdin in his way. He can attack either close range with a scimitar, which can deflect certain projectiles, or long-range with a limited supply of apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues from a traveling peddler. Finding Genie or Abu icons enables bonus rounds. The Genie bonus round is a game of luck played for apples, gems or extra lives, and continues until the player runs out of Genie tokens or lands on Jafar. In Abu’s bonus round, the player controls the little monkey who has to catch bonus items that fall from the sky, but without touching any of the unwanted objects like rocks and pots.

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Ah Aladdin, this was one of those games I had fun times with but also had a lot of issues with because I lost so many times and couldn’t advance that far in it either. What I liked about the game was the fact that I was playing Aladdin in a video game, the amount of visual and audio references taken from the film was incredibly satisfying. It was fun to use apples to take out enemies or jump on camels or use black lamps to make enemies explode. It was just joyful. However the game was incredibly tricky, some of the enemies that threw knives just never stopped and you could die very easily if you weren’t careful. And I think I only got as far as the third level when I was kid, luckily I saw beyond that point but the problem was that it wasn’t me that did it, it was my school mate. Luckily I got to play it recently and the nostalgia was insane, I felt like I was seven years old again. I got a hold of the controls, learnt how to navigate the levels and even though it’s not overly hard, it’s still pretty tricky and can be a tad unfair at times with unavoidable attacks. Well at least I finally got past the third level and entered the dungeon level.

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In conclusion Aladdin for the Sega Mega Drive/Genesis is a pretty good platformer, it has a lot of great references to the film and features a lot of cool and inventive elements in its gameplay. For fans of the film I recommend it for not only the sake of nostalgia but also to have a little fun with one of the best games in the Mega Drive/Genesis library.

Well that’s another game review done, just 13 days left to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

 
 

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Month of Nostalgic Video Game Reviews 2 – Super Bonk

Howdy peeps and welcome to Day #16 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one I came across randomly while on an aeroplane but never forgot, and the name of the game in question is Super Bonk!

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Super Bonk was a platforming game released in 1994 for the Super Nintendo and it is the fourth game in the series of Bonk games.

I’m not quite sure if this game has a story of any kind, I mean Bonk just appears in the game, smiles and goes about his business. He moves from place to place and there’s nothing indicating that there’s anything major going on in the plot department, and for a platforming game that’s standard fare.

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As for gameplay you take control Bonk and move through levels collecting smiley faces, butterflies and candy while avoiding hazards and enemies or you can choose to attack enemies if you’re feeling hardcore. Bonk can jump, attack with his head, climb walls, ascend waterfalls and swing off of poles. Bonk comes in three sizes; Little Bonk, Normal Bonk and BIG Bonk. Not only does his size vary but the transformations he takes on are numerous too. Giant crabs and huge ostriches are just two of them. The forms Bonk takes on give the game more variety. The stages give Bonk the chance to swim in giant heart arteries, float in lunar pyramids and fly through the solar system.

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Wow Super Bonk, such a weird-ass game! As I mentioned before I first game across this game while on a plane, I was actually going on holiday to Dominica and this game was one of the ones on offer. Both me and my sister played it and I can remember that the both of us were happy and stunned but what we played. There we were playing as this bold-headed cave boy who hit enemies with his head, collected candy that changed his size and ate meat that gave him crazy power-ups that changed his look completely. It was some funky stuff. I think what we were really taken back by was the massive meat power-up that turned his head into a heart-looking shape and if you were in big form you got a reptile bottom half and it looked so unnatural. The graphics were nice and colourful and very in line with some other games I’ve seen on the SNES at the time and the music has that classic 90s quality to it, some it sounds very cheesy and upbeat but it works for the game and some it I still remember from the time I was young.

After revisiting the game recently I’ve noticed that Super Bonk really does fall into the category of easier platforming games like the Kirby series. That’s not to diss Kirby or to say this game’s not tricky. There’s definitely fun and variety to be found here.

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So in conclusion Super Bonk was and still is a strange game. As a platformer it’s not too bad but its visual style and power-ups are some of the most bizarre and creepy things I have ever seen. But I think that’s what makes it so funny and memorable. Give this one a try if you wish to see a weirder side of gaming from the 90s haha.

Well there’s another game review done only 14 more to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

 
 

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Month of Nostalgic Video Game Reviews 2 – Out of This World (Another World)

Howdy peeps and welcome to Day #15 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one of the most creepy and different games I came across in the 90s, today we discuss Out of This World (Another World) for the Sega Mega Drive!

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Out of This World was a platform game originally released for the Amiga, Atari ST in 1991, it later got ported to several other consoles in 1992 including Apple IIGS, DOS, SNES and Sega Mega Drive/Genesis. The version we’ll be talking about in the Mega Drive edition.

In the game the protagonist known as Lester could run, jump, attack and perform other, situation specific actions such as rocking a cage back and forth. At the start of the game, Lester is unarmed, as he is able to kick at small creatures but is otherwise defenseless. Later on you acquire a laser pistol from a fallen foe and it has three capabilities: a standard fire mode, the ability to create force fields to block enemy fire, and a powerful charged shot that can break through force fields and some walls. Eventually, Lester also gains a plasma ball that can be used like a grenade to defeat foes. Enemies also have the same capabilities, requiring the player to take advantage of the three gun modes and the environment to overcome them.

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Lester and his alien ally cannot sustain any damage, and the game ends immediately if either of them is struck by a projectile or comes in contact with an animal or an environmental hazard. However, the game uses numerous checkpoints enabling the player to keep restarting at the last point indefinitely. The game provides no clues as to what to do next, features no HUD (with an exception of oxygen bar during the swimming sequences) and no on-screen text, and the characters the player meets speak in unintelligible alien language.

Out of This World was one of those games that was just beyond words, it needed to be played to in order to be understood. It was one of the game’s I owned for a short while before my mum gave it away to my cousins along with a list of my other Mega Drive titles. So most times I got to play this was when I went their house in London. This game was right scary when I was younger, I’ll never forget the dark and creepy atmosphere of this game as a kid. It was very cold, empty and cinematic. The game through into the action straight away as you had to swim out a lake and then as you travelled from location to location on different screens I’d get killed by various things from boulders to bottomless pits or leeches or this weird dark creature that chased you until he beat you to death! The game was a death trap for kids and you’d really have to pay attention and had precise platforming skills or you’d die, a lot. I never got to see to the end of this game when I was younger so I watched a playthrough on YouTube last year and finally got to see everything from beginning to end and I surprised at how much was going on in the game when it came to cinematic storytelling and gameplay. It really was a special game.

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In conclusion Out of This World for the Sega Mega Drive/Genesis was one of those games that was really ahead of its time. It was different, innovative, atmospheric and memorable in the minds of every gamer who played it at the time. Even though I never got that far in it, I can now see the significance of the game and comprehend why it’s such a big deal. If you can find a way to play this game give it a try, I think you’ll be surprised.

Well that’s another game review done, just 15 days left to go! Looks like we’re at the half way point already haha. Remember if you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

 
 

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Month of Nostalgic Video Game Reviews 2 – The Simpsons: Bart’s Nightmare

Howdy peeps and welcome to Day #14 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is one of the strangest games I came across on the Super Nintendo and was a pretty funky game overall, today its all about The Simpsons: Bart’s Nightmare!

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The Simpsons: Bart’s Nightmare was a game released in for the US in 1992 and then for Europe and Japan in 1993. It was released to the Sega Mega Drive/Genesis and the Super Nintendo Entertainment System but we’ll only be focusing on the SNES version.

The game follows Bart Simpson as one night he falls asleep while studying and when awakens he finds himself in a strange new world full of weird and unnatural happens. The aim of the game is for Bart to collect the lost pages of his homework and progress through the various levels to keep the homework pages and eventually return to reality.

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The game takes place in two parts. The first part is set on a street referred to as Windy World and the other part takes place in the various mini games you tackle when you grab pages of your homework. While on the street you walk along trying to avoid enemies including mailboxes, basketballs, old ladies and buses to name a few. Bart can jump, spit a projectile and blow bubblegum to attack his enemies. Strange things can happen on that road like Lisa turning you into a frog or old ladies blow kisses to ya (that can turn you back to normal if you’re in frog form) or Principal Skinner occasionally appears and tries to dress Bart in his Sunday school, etc.

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When a page is found you jump onto it, you’ll then shrink down on the page and have to choose one out two randomly chosen mini-games hidden behind coloured doors. You must play a mini-game and retrieve a lost page of Bart’s homework. The doors and games are:

  • The green door: Bartzilla, where Bart must stomp through the streets of Springfield and destroy the army with fire breath and visual lasers. After being zapped by a shrink ray, Bart climbs the Springfield State Building and fights “Homer Kong” and “Momthra.”
  • The violet door: A journey into Bart’s blood stream, where Bart must use an air pump to inflate and destroy germs. After collecting 5 atoms when the page is visible, the player wins. This mini-game has a cameo appearance from Smiling Joe Fission (a character from the first-season episode “Homer’s Odyssey”).
  • The yellow door: Itchy and Scratchy, where Bart is being attacked by the “team up” duo, as well as various other household objects that become enemies (the oven shoots fire, the telephone explodes, Marge’s picture drops eyeballs, Pyro-Vacuums etc.) All fire-based attacks are instantly fatal, with Bart crumbling to ashes. This is the only mini-game divided in two; Bart must play one half first and the other half next.
  • The blue door: Bartman, where Bart flies over Springfield as a superhero. Along the way he fights many bosses, including Sherri and Terri in a hot air balloon, Barney Gumble on a pink elephant, Waylon Smithers in a blimp (you face him twice), and eventually Mr. Burns in a biplane. Besides the enemies, Bart must avoid clouds of radioactive gas. Bart also receives soda bottles from Apu on a magic carpet in this level, which serve to raise his energy bar.
  • The orange door: Indiana Bart, where Bart must make through the balancing columns in “Temple of Maggie”.

The game ends when Bart loses all of his Zs (Windy World will be covered in a white fog, suggesting Bart is about to wake up) and takes damage one more time, or if he accomplishes all the mini-games.

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Man, The Simpsons: Bart’s Nightmare was probably the first Simpsons game I played and was the strangest one. When I was younger this game used to freak me out a little, I think it was due to the strange nature of the dream universe that Bart was cruising through, some of the locations in the mini games were right weird and the music didn’t help either. My mate got pretty far in the game whereas for me I couldn’t get too far because wasn’t sure what to do. I’d normally accidentally find a mini game, then get stuck and fail. 😛 I recently got a hold of it and it was the first time I’ve played in since around 1997/8 and I got so much nostalgia from the game, I felt like I was young all over again. The game is pretty funky but very much in the vein of The Simpsons show with all the characters and other visual and audio references that show up. I finally got to see it a little further into the game than before, however I still suck at the game as I can’t seem to get any pages at all. I blame the fact that I’m playing on an emulator and don’t have a proper controller to play the game the right way haha.

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So in conclusion The Simpsons: Bart’s Nightmare was a pretty crazy game, it was strange and unnatural but very fun with the variety of mini games available along with some nice visuals and strange yet enjoyable music. I’ve only recently rediscovered it so I’ll be having some fun for a while, if you find a copy of the game give it a try! 🙂

Well there’s another game review done only 16 more to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

 

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Month of Nostalgic Video Game Reviews 2 – FIFA ’95

Howdy peeps and welcome to Day #13 of Month of Nostalgic Video Game Reviews 2! This is a blog series where I review video games from my childhood. Today’s game is a special one, it was my first football game from my childhood and it’s still my favourite, now it’s time to talk about FIFA ’95 for the Sega Mega Drive!

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FIFA ’95 was a football game released for the Sega Mega Drive/Genesis in 1994 and the official game description for this game is as follows:

“It’s an aerial assault-diving headers, bicycle kicks and powerful volleys in front of the net. Enough to make a goalie duck and cover. Faster gameplay and a new design that takes the action off the ground and puts it up in the air. From pinpoint give-and-go passes to calling set plays just outside the box.”

The game offered a great deal of modes to play including exhibition match, tournament, leagues or playoffs. When playing in actual matches the game was played from an isometric view where you looked down on the players and took control of them, one of the cool aspects of the game was the fact that you could edit the match properties. You can change the rules, weather conditions, clock time, qualifying modes, and more which at the time was some impressive elements. There was also an instant replay feature that allowed you to see any player on the field or where the ball was going.

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I remember the days of playing FIFA ’95, that feels like an eternity ago now. I was just a little boy just messing around with his Sega Mega Drive and when it came to playing this game I never played it competitively or even played to win, I just messed around and had fun. I did win a few matches but what I mainly did was run around with the ball passing it to other players. I spent a lot of my time in the match properties section tweaking elements here and there, but one of the other reasons I was there was just to listen to the music. It was great and it normally changed each time you left the menu and came back. Also one of the best things about the  game was that if you stood on the field long enough you’d get tackled by someone, even someone on your own team haha! Graphically the game was pretty darn good for its time and had nice animation, the music and sound effects were good, I can still remember what the crowd sound like in their 16-bit glory.

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In conclusion FIFA 95 for the Sega Mega Drive/Genesis is a pretty good game and is the ONLY football game I’ll ever like. There’s been many FIFA games that’s come since then, it’s almost 20 years later and we have all these realistic footy games on Xbox and PS3, however for me FIFA ’95 is where my football gaming begins and ends. I really liked this game as a kid and it still holds a lot of nostalgia for me, give it a try if you can find it somewhere online.

Well that’s another game review done, just 17 days left to go! If you have experiences with this game or any of the following ones do comment below! I’ll see ya tomorrow with another nostalgic video game review yo! 😀

 
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Posted by on April 13, 2013 in Game Reviews, Media, Reviews, Video Games

 

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